Test audio system (AudioSource loading, playback state, stop, spatial audio) against the audio example using the iwsdk CLI.
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npx tessl skill review --optimize ./.claude/skills/test-audio/SKILL.mdRun 6 test suites covering audio loading, playback trigger, stop, system registration, component schema, and stability.
All tool calls go through npx iwsdk from the example workspace. The helper below keeps the existing MCP-style tool names, but it resolves them through iwsdk mcp inspect and then executes the matching CLI command directly.
Configuration:
SHORTHAND: Throughout this document, MCPCALL means this shell function:
MCPCALL() {
local tool=""
local args=""
local timeout=""
while [ "$#" -gt 0 ]; do
case "$1" in
--tool) tool="$2"; shift 2 ;;
--args) args="$2"; shift 2 ;;
--timeout) timeout="$2"; shift 2 ;;
*) echo "Unknown argument: $1" >&2; return 1 ;;
esac
done
node --input-type=module - "$tool" "${args:-}" "${timeout:-}" <<'EOF'
import { spawnSync } from 'node:child_process';
const [toolName, rawArgs, timeout] = process.argv.slice(2);
const inspect = spawnSync('npx', ['iwsdk', 'mcp', 'inspect'], {
cwd: process.cwd(),
encoding: 'utf8',
});
if (inspect.status !== 0) {
if (inspect.stderr) process.stderr.write(inspect.stderr);
process.exit(inspect.status ?? 1);
}
const parsed = JSON.parse(inspect.stdout);
const tool = parsed.data.tools.find((entry) => entry.mcpName === toolName);
if (!tool) {
console.error(`Unknown tool: ${toolName}`);
process.exit(1);
}
const cliArgs = ['iwsdk', ...tool.cliPath.split(' ')];
if (rawArgs) cliArgs.push('--input-json', rawArgs);
if (timeout) cliArgs.push('--timeout', timeout);
const result = spawnSync('npx', cliArgs, {
cwd: process.cwd(),
encoding: 'utf8',
});
if (result.stdout) process.stdout.write(result.stdout);
if (result.stderr) process.stderr.write(result.stderr);
process.exit(result.status ?? 1);
EOF
}Tool calling pattern: Every tool call is a Bash command using the MCPCALL shorthand:
MCPCALL --tool <TOOL_NAME> --args '<JSON_ARGS>' 2>/dev/null<TOOL_NAME> uses MCP-style names (e.g. browser_reload_page, xr_accept_session). The shell helper resolves them to direct CLI commands.<JSON_ARGS> is a JSON object string. Omit --args if no arguments needed.--timeout 20000 for operations that may take longer (reload, accept_session, screenshot).npx iwsdk can resolve the nearest IWSDK app root.IMPORTANT: Run each Bash command one at a time. Parse the JSON output and verify assertions before moving to the next command. Do NOT chain multiple MCPCALL commands together.
IMPORTANT: When the instructions say "wait N seconds", use sleep N as a separate Bash command.
IMPORTANT: Boolean values in ecs_set_component must be actual JSON booleans (value: true), NOT strings (value: "true"). Strings silently fail to coerce.
cd /Users/felixz/Projects/immersive-web-sdk/examples/audio && npm run fresh:installWait for this to complete before proceeding.
Start the dev server as a background task using the Bash tool's run_in_background: true parameter:
cd /Users/felixz/Projects/immersive-web-sdk/examples/audio && npm run devIMPORTANT: This command MUST be run with run_in_background: true on the Bash tool — do NOT append & to the command itself.
Once the background task is launched, poll the output for Vite's ready message (up to 60s). You can also run npx iwsdk dev status from the example directory until state.running becomes true. You do not need to extract or manage the port yourself; all subsequent MCPCALL commands resolve the active runtime through the CLI.
If the server fails to start within 60 seconds, report FAIL for all suites and skip to Step 5.
MCPCALL --tool ecs_list_systems 2>/dev/nullThis must return JSON with a list of systems. If it fails:
Run these commands in order:
MCPCALL --tool browser_reload_page --timeout 20000 2>/dev/null
Then: sleep 3
MCPCALL --tool xr_accept_session --timeout 20000 2>/dev/null
Then: sleep 2
MCPCALL --tool browser_get_console_logs --args '{"count":20,"level":["error"]}' 2>/dev/null
Assert: No error-level logs. Audio autoplay warnings are acceptable.
Test 1.1: Find Audio Entity
MCPCALL --tool ecs_find_entities --args '{"withComponents":["AudioSource"]}' 2>/dev/nullAssert: At least 1 entity. Save the first as <audio>.
The audio example uses a GLXF level that creates entities via composition. The Spinner entity has an AudioSource.
Test 1.2: Verify Loaded State
MCPCALL --tool ecs_query_entity --args '{"entityIndex":<audio>,"components":["AudioSource"]}' 2>/dev/nullAssert:
src contains an audio file path (e.g., .mp3)_loaded = true (buffer loaded)_loading = false (not currently loading)_isPlaying = false (not playing yet — unless autoplay is set)volume = 1positional = trueTest 1.3: Pool Created
Assert: _pool exists with available array matching maxInstances.
Test 2.1: Request Play
MCPCALL --tool ecs_set_component --args '{"entityIndex":<audio>,"componentId":"AudioSource","field":"_playRequested","value":true}' 2>/dev/nullAssert: _playRequested was consumed (response shows newValue: false — the AudioSystem processed it within the same frame).
Test 2.2: Play with Loop for Observable State
Set loop: true first, then request play:
MCPCALL --tool ecs_set_component --args '{"entityIndex":<audio>,"componentId":"AudioSource","field":"loop","value":true}' 2>/dev/nullMCPCALL --tool ecs_set_component --args '{"entityIndex":<audio>,"componentId":"AudioSource","field":"_playRequested","value":true}' 2>/dev/nullThen query:
MCPCALL --tool ecs_query_entity --args '{"entityIndex":<audio>,"components":["AudioSource"]}' 2>/dev/nullAssert: _isPlaying = true (looping sound keeps playing).
Test 3.1: Request Stop
MCPCALL --tool ecs_set_component --args '{"entityIndex":<audio>,"componentId":"AudioSource","field":"_stopRequested","value":true}' 2>/dev/nullAssert: _stopRequested consumed, _isPlaying becomes false.
MCPCALL --tool ecs_list_systems 2>/dev/nullAssert:
enableDistanceCulling, cullingDistanceMultiplieraudioEntities >= 1MCPCALL --tool ecs_list_components 2>/dev/nullAssert AudioSource fields:
src (FilePath), volume (Float32), loop (Boolean), autoplay (Boolean)positional (Boolean), refDistance, rolloffFactor, maxDistance, distanceModel, coneInnerAngle, coneOuterAngle, coneOuterGainplaybackMode (Enum), maxInstances (Int8), crossfadeDuration (Float32), instanceStealPolicy (Enum)_playRequested, _pauseRequested, _stopRequested (Boolean), _fadeIn, _fadeOut (Float32)_pool (Object), _instances (Object), _isPlaying (Boolean), _buffer (Object), _loaded, _loading (Boolean)MCPCALL --tool browser_get_console_logs --args '{"count":30,"level":["error","warn"]}' 2>/dev/nullAssert: No application-level errors. Audio autoplay warnings and pre-existing 404 resource errors from page load are acceptable.
Kill the dev server:
cd /Users/felixz/Projects/immersive-web-sdk/examples/audio && npx iwsdk dev downOutput a summary table:
| Suite | Result |
|--------------------------|-----------|
| 1. Audio Loading | PASS/FAIL |
| 2. Playback Trigger | PASS/FAIL |
| 3. Stop | PASS/FAIL |
| 4. System Registration | PASS/FAIL |
| 5. Component Schema | PASS/FAIL |
| 6. Stability | PASS/FAIL |If any suite fails, include which assertion failed and actual vs expected values.
If at any point a transient error occurs (server crash, WebSocket timeout, connection refused, etc.) that is NOT caused by a source code bug:
cd /Users/felixz/Projects/immersive-web-sdk/examples/audio && npx iwsdk dev downOnly give up after one retry attempt per suite. If the same suite fails twice, mark it FAIL and continue to the next suite.
_playRequested, _pauseRequested, and _stopRequested are consumed by the AudioSystem within one frame. The ecs_set_component response may already show newValue: false.
Non-looping sounds may finish playing before you can query _isPlaying. Set loop: true before playing to observe a persistent _isPlaying: true state.
If _stopRequested and _playRequested are set simultaneously, stop wins.
IWER runs in a browser context where the AudioContext may be suspended until a user gesture. The MCP tools can verify ECS state transitions but cannot confirm actual audio output.
The audio example loads entities from ./glxf/Composition.glxf. Entities are not created in index.js — they come from the GLXF composition. Use ecs_find_entities to discover them dynamically.
When setting boolean fields (like _playRequested, loop, _stopRequested) via ecs_set_component, the value must be a JSON boolean (true), not a string ("true"). Strings silently fail.
Never cache entity indices across page reloads. Always re-discover via ecs_find_entities.
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