Test environment system (DomeGradient, IBLGradient, default lighting, component schemas) against the poke example using the iwsdk CLI.
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npx tessl skill review --optimize ./.claude/skills/test-environment/SKILL.mdRun 6 test suites covering default lighting verification, system registration, component registration, scene hierarchy, ECS data modification, and stability.
All tool calls go through npx iwsdk from the example workspace. The helper below keeps the existing MCP-style tool names, but it resolves them through iwsdk mcp inspect and then executes the matching CLI command directly.
Configuration:
SHORTHAND: Throughout this document, MCPCALL means this shell function:
MCPCALL() {
local tool=""
local args=""
local timeout=""
while [ "$#" -gt 0 ]; do
case "$1" in
--tool) tool="$2"; shift 2 ;;
--args) args="$2"; shift 2 ;;
--timeout) timeout="$2"; shift 2 ;;
*) echo "Unknown argument: $1" >&2; return 1 ;;
esac
done
node --input-type=module - "$tool" "${args:-}" "${timeout:-}" <<'EOF'
import { spawnSync } from 'node:child_process';
const [toolName, rawArgs, timeout] = process.argv.slice(2);
const inspect = spawnSync('npx', ['iwsdk', 'mcp', 'inspect'], {
cwd: process.cwd(),
encoding: 'utf8',
});
if (inspect.status !== 0) {
if (inspect.stderr) process.stderr.write(inspect.stderr);
process.exit(inspect.status ?? 1);
}
const parsed = JSON.parse(inspect.stdout);
const tool = parsed.data.tools.find((entry) => entry.mcpName === toolName);
if (!tool) {
console.error(`Unknown tool: ${toolName}`);
process.exit(1);
}
const cliArgs = ['iwsdk', ...tool.cliPath.split(' ')];
if (rawArgs) cliArgs.push('--input-json', rawArgs);
if (timeout) cliArgs.push('--timeout', timeout);
const result = spawnSync('npx', cliArgs, {
cwd: process.cwd(),
encoding: 'utf8',
});
if (result.stdout) process.stdout.write(result.stdout);
if (result.stderr) process.stderr.write(result.stderr);
process.exit(result.status ?? 1);
EOF
}Tool calling pattern: Every tool call is a Bash command using the MCPCALL shorthand:
MCPCALL --tool <TOOL_NAME> --args '<JSON_ARGS>' 2>/dev/null<TOOL_NAME> uses MCP-style names (e.g. browser_reload_page, xr_accept_session). The shell helper resolves them to direct CLI commands.<JSON_ARGS> is a JSON object string. Omit --args if no arguments needed.--timeout 20000 for operations that may take longer (reload, accept_session, screenshot).npx iwsdk can resolve the nearest IWSDK app root.IMPORTANT: Run each Bash command one at a time. Parse the JSON output and verify assertions before moving to the next command. Do NOT chain multiple MCPCALL commands together.
IMPORTANT: When the instructions say "wait N seconds", use sleep N as a separate Bash command.
IMPORTANT: Boolean values in ecs_set_component must be actual JSON booleans (value: true), NOT strings (value: "true"). Strings silently fail to coerce.
cd /Users/felixz/Projects/immersive-web-sdk/examples/poke && npm run fresh:installWait for this to complete before proceeding.
Start the dev server as a background task using the Bash tool's run_in_background: true parameter:
cd /Users/felixz/Projects/immersive-web-sdk/examples/poke && npm run devIMPORTANT: This command MUST be run with run_in_background: true on the Bash tool — do NOT append & to the command itself.
Once the background task is launched, poll the output for Vite's ready message (up to 60s). You can also run npx iwsdk dev status from the example directory until state.running becomes true. You do not need to extract or manage the port yourself; all subsequent MCPCALL commands resolve the active runtime through the CLI.
If the server fails to start within 60 seconds, report FAIL for all suites and skip to Step 5.
MCPCALL --tool ecs_list_systems 2>/dev/nullThis must return JSON with a list of systems. If it fails:
Run these commands in order:
MCPCALL --tool browser_reload_page --timeout 20000 2>/dev/null
Then: sleep 3
MCPCALL --tool xr_accept_session --timeout 20000 2>/dev/null
Then: sleep 2
MCPCALL --tool browser_get_console_logs --args '{"count":20,"level":["error","warn"]}' 2>/dev/null
Assert: No error-level logs.
Test 1.1: Find LevelRoot Dynamically
MCPCALL --tool ecs_find_entities --args '{"withComponents":["LevelRoot"]}' 2>/dev/nullAssert: Exactly 1 entity. Save its entityIndex as <root>.
Test 1.2: LevelRoot Has Environment Components
MCPCALL --tool ecs_query_entity --args '{"entityIndex":<root>,"components":["DomeGradient","IBLGradient"]}' 2>/dev/nullAssert: Both components present with default values:
DomeGradient defaults:
| Field | Expected Value |
|---|---|
sky | [0.2423, 0.6172, 0.8308, 1.0] (soft blue) |
equator | [0.6584, 0.7084, 0.7913, 1.0] (gray-blue) |
ground | [0.807, 0.7758, 0.7454, 1.0] (warm beige) |
intensity | 1.0 |
_needsUpdate | false (already processed) |
IBLGradient defaults:
| Field | Expected Value |
|---|---|
sky | [0.6902, 0.749, 0.7843, 1.0] (soft blue-gray — different from DomeGradient!) |
equator | [0.6584, 0.7084, 0.7913, 1.0] (same as DomeGradient) |
ground | [0.807, 0.7758, 0.7454, 1.0] (same as DomeGradient) |
intensity | 1.0 |
_needsUpdate | false |
Key detail: DomeGradient and IBLGradient have different sky defaults.
Test 2.1: EnvironmentSystem Present
MCPCALL --tool ecs_list_systems 2>/dev/nullAssert:
domeGradients: 1, iblGradients: 1, domeTextures: 0, iblTextures: 0Test 3.1: All Environment Components Registered
MCPCALL --tool ecs_list_components 2>/dev/nullAssert these components exist with correct schemas:
| Component | Key Fields |
|---|---|
DomeGradient | sky (Color), equator (Color), ground (Color), intensity (Float32), _needsUpdate (Boolean) |
DomeTexture | src (String), blurriness (Float32), intensity (Float32), rotation (Vec3), _needsUpdate (Boolean) |
IBLGradient | sky (Color), equator (Color), ground (Color), intensity (Float32), _needsUpdate (Boolean) |
IBLTexture | src (String, default: "room"), intensity (Float32), rotation (Vec3), _needsUpdate (Boolean) |
Test 4.1: Dome Mesh in Scene
MCPCALL --tool scene_get_hierarchy --args '{"maxDepth":2}' 2>/dev/nullThe gradient dome mesh is added directly to the scene (not under LevelRoot). Look for an unnamed mesh node at the scene root level.
Test 5.1: Modify DomeGradient Sky Color
MCPCALL --tool ecs_set_component --args '{"entityIndex":<root>,"componentId":"DomeGradient","field":"sky","value":"[1.0, 0.0, 0.0, 1.0]"}' 2>/dev/nullThen verify:
MCPCALL --tool ecs_query_entity --args '{"entityIndex":<root>,"components":["DomeGradient"]}' 2>/dev/nullAssert: sky = [1.0, 0.0, 0.0, 1.0]
Test 5.2: Modify IBLGradient Intensity
MCPCALL --tool ecs_set_component --args '{"entityIndex":<root>,"componentId":"IBLGradient","field":"intensity","value":"2.0"}' 2>/dev/nullMCPCALL --tool ecs_set_component --args '{"entityIndex":<root>,"componentId":"IBLGradient","field":"_needsUpdate","value":true}' 2>/dev/nullAssert: ECS value updates.
MCPCALL --tool browser_get_console_logs --args '{"count":30,"level":["error","warn"]}' 2>/dev/nullAssert: No application-level errors or warnings. Pre-existing 404 resource errors from page load are acceptable.
Kill the dev server:
cd /Users/felixz/Projects/immersive-web-sdk/examples/poke && npx iwsdk dev downOutput a summary table:
| Suite | Result |
|--------------------------|-----------|
| 1. Default Lighting | PASS/FAIL |
| 2. System Registration | PASS/FAIL |
| 3. Component Registration| PASS/FAIL |
| 4. Scene Hierarchy | PASS/FAIL |
| 5. ECS Data Modification | PASS/FAIL |
| 6. Stability | PASS/FAIL |If any suite fails, include which assertion failed and actual vs expected values.
If at any point a transient error occurs (server crash, WebSocket timeout, connection refused, etc.) that is NOT caused by a source code bug:
cd /Users/felixz/Projects/immersive-web-sdk/examples/poke && npx iwsdk dev downOnly give up after one retry attempt per suite. If the same suite fails twice, mark it FAIL and continue to the next suite.
Setting DomeGradient/IBLGradient color fields via ecs_set_component updates the ECS data but does NOT update the Three.js shader uniforms. Testing is limited to data verification.
The _needsUpdate flag is consumed by the EnvironmentSystem and reset to false. The response may already show newValue: false.
LevelSystem attaches DomeGradient + IBLGradient to the LevelRoot ONLY if defaultLighting: true (default) AND the level root doesn't already have dome/IBL components.
Never cache entity indices across page reloads. Always re-discover via ecs_find_entities.
When setting boolean fields (like _needsUpdate) via ecs_set_component, the value must be a JSON boolean (true), not a string ("true"). Strings silently fail.
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