Test XR interactions (ray, poke/touch, dual-mode, audio, UI panel) against the poke example using the iwsdk CLI.
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Test 12 suites covering XR interaction behaviors: entity discovery, ECS registration, ray interaction, poke/touch, dual-mode, cross-entity isolation, input mode switching, rapid poke cycles, audio, UI panel, and stability.
Configuration:
$IWSDK_REPO_ROOT/examples/pokeTool calls: every tool call is npx @iwsdk/cli <subcommand> [--input-json '<JSON>'] [--timeout <ms>], run from inside the example workspace (cwd $EXAMPLE_DIR). The CLI auto-discovers the IWSDK app root from cwd, so no path tricks are required. Run npx @iwsdk/cli mcp inspect from the example to discover available tools and their CLI subcommands.
<JSON> is a JSON object string. Omit --input-json if no arguments are needed.{ok, workspaceRoot, operation, result}. Parse it to check assertions.--timeout 20000 for operations that may take longer (reload, xr enter, xr animate-to, screenshot).IMPORTANT: Run each Bash command one at a time. Parse the JSON output and verify assertions before moving to the next command. Do NOT chain multiple CLI commands together.
IMPORTANT: When the instructions say "wait N seconds", use sleep N as a separate Bash command.
cd $IWSDK_REPO_ROOT/examples/poke && npm run fresh:installWait for this to complete before proceeding.
Start the dev server as a background task using the Bash tool's run_in_background: true parameter:
cd $IWSDK_REPO_ROOT/examples/poke && npm run devIMPORTANT: This command MUST be run with run_in_background: true on the Bash tool — do NOT append & to the command itself.
Once the background task is launched, poll the output for Vite's ready message (up to 60s). You can also run npx @iwsdk/cli dev status from the example directory until state.running becomes true. You do not need to extract or manage the port yourself; subsequent commands resolve the active runtime through the CLI automatically.
If the server fails to start within 60 seconds, report FAIL for all suites and skip to Step 5.
npx @iwsdk/cli ecs systems 2>/dev/nullThis must return JSON with a list of systems. If it fails:
/tmp/iwsdk-dev-interactions.log for errorsRun these commands in order:
Record the test start time immediately before reloading:
node -p 'Date.now()'Save the output as <test-start-ms>.
npx @iwsdk/cli browser reload --timeout 20000 2>/dev/null
Then: sleep 3
npx @iwsdk/cli xr enter --timeout 20000 2>/dev/null
Then: sleep 2
npx @iwsdk/cli browser logs --input-json '{"since":<test-start-ms>,"count":20,"level":["error"]}' 2>/dev/null
Assert: No error-level logs. Warnings about audio autoplay are acceptable.
Discover all testable entities dynamically. These entity indices are used by all subsequent suites.
Test 1.1: Find Robot Entity
npx @iwsdk/cli ecs find --input-json '{"withComponents":["Robot"]}' 2>/dev/nullAssert: Exactly 1 entity. Save its entityIndex as <robot>.
Test 1.2: Find Panel Entity
npx @iwsdk/cli ecs find --input-json '{"withComponents":["ScreenSpace"]}' 2>/dev/nullAssert: Exactly 1 entity. Save its entityIndex as <panel>.
Test 1.3: Get Robot World Position
npx @iwsdk/cli scene runtime-hierarchy --input-json '{"maxDepth":3}' 2>/dev/nullFind the robot's Object3D UUID (match entityIndex = <robot>).
Then:
npx @iwsdk/cli scene transform --input-json '{"uuid":"<robot-uuid>"}' 2>/dev/nullSave positionRelativeToXROrigin as <robot-pos>. Expected near (0, 0.95, -1.5).
Test 1.4: Get Panel World Position Same approach — find panel's UUID from hierarchy, query transform.
npx @iwsdk/cli scene transform --input-json '{"uuid":"<panel-uuid>"}' 2>/dev/nullSave positionRelativeToXROrigin as <panel-pos>. Expected near (0, 1.5, -1.2057).
Test 2.1: List Systems
npx @iwsdk/cli ecs systems 2>/dev/nullAssert these systems are present: RobotSystem, InputSystem, AudioSystem, PanelUISystem, ScreenSpaceUISystem.
Test 2.2: List Components
npx @iwsdk/cli ecs components 2>/dev/nullAssert these components are registered:
RobotPanelUI (legacy compatibility component with field: config)AudioSource (with fields: src, loop, _loaded, _isPlaying, _playRequested)RayInteractablePokeInteractableScreenSpaceTest 3.1: Ray Hover
npx @iwsdk/cli xr look-at --input-json '{"device":"controller-right","target":{"x":<robot-pos.x>,"y":<robot-pos.y>,"z":<robot-pos.z>},"moveToDistance":1.0}' 2>/dev/nullThen: sleep 1
npx @iwsdk/cli ecs query --input-json '{"entityIndex":<robot>,"components":["Hovered","Pressed"]}' 2>/dev/nullAssert: Hovered present, Pressed absent.
Test 3.2: Ray Select
npx @iwsdk/cli xr set-select-value --input-json '{"device":"controller-right","value":1}' 2>/dev/nullThen: sleep 0.5
npx @iwsdk/cli ecs query --input-json '{"entityIndex":<robot>,"components":["Hovered","Pressed"]}' 2>/dev/nullAssert: Both Hovered and Pressed present.
Test 3.3: Ray Release
npx @iwsdk/cli xr set-select-value --input-json '{"device":"controller-right","value":0}' 2>/dev/nullThen: sleep 0.5
npx @iwsdk/cli ecs query --input-json '{"entityIndex":<robot>,"components":["Hovered","Pressed"]}' 2>/dev/nullAssert: Hovered present, Pressed absent.
Test 3.4: Ray Unhover
npx @iwsdk/cli xr look-at --input-json '{"device":"controller-right","target":{"x":5,"y":1.5,"z":0}}' 2>/dev/nullThen: sleep 1
npx @iwsdk/cli ecs query --input-json '{"entityIndex":<robot>,"components":["Hovered"]}' 2>/dev/nullAssert: Hovered absent.
The touch pointer uses a SphereIntersector with two thresholds:
hoverRadius: 0.2m (20cm) — triggers hoverdownRadius: 0.02m (2cm) — triggers auto-select (pointerdown)Test 4.1: Position Near Robot
npx @iwsdk/cli xr set-transform --input-json '{"device":"controller-right","position":{"x":<robot-pos.x>,"y":<robot-pos.y>,"z":<z+0.3>},"orientation":{"pitch":0,"yaw":180,"roll":0}}' 2>/dev/null(where <z+0.3> = <robot-pos.z> + 0.3)
Test 4.2: Slow Animate Through Robot
npx @iwsdk/cli xr animate-to --input-json '{"device":"controller-right","position":{"x":<robot-pos.x>,"y":<robot-pos.y>,"z":<z-0.3>},"duration":2.5}' --timeout 20000 2>/dev/null(where <z-0.3> = <robot-pos.z> - 0.3)
Then: sleep 1.5
npx @iwsdk/cli ecs query --input-json '{"entityIndex":<robot>,"components":["Hovered","Pressed"]}' 2>/dev/nullAssert: At least Hovered present. Pressed may also be present.
Test 4.3: Pull Back
npx @iwsdk/cli xr animate-to --input-json '{"device":"controller-right","position":{"x":0.3,"y":1.5,"z":-0.3},"duration":0.3}' --timeout 20000 2>/dev/nullThen: sleep 0.5
npx @iwsdk/cli ecs query --input-json '{"entityIndex":<robot>,"components":["Hovered","Pressed"]}' 2>/dev/nullAssert: Neither Hovered nor Pressed present.
Test 5.1: Ray Hover
npx @iwsdk/cli xr look-at --input-json '{"device":"controller-right","target":{"x":<panel-pos.x>,"y":<panel-pos.y>,"z":<panel-pos.z>},"moveToDistance":0.8}' 2>/dev/nullThen: sleep 1
npx @iwsdk/cli ecs query --input-json '{"entityIndex":<panel>,"components":["Hovered"]}' 2>/dev/nullAssert: Hovered present.
Test 5.2: Click
npx @iwsdk/cli xr select --input-json '{"device":"controller-right","duration":0.2}' 2>/dev/nullThen: sleep 0.5
npx @iwsdk/cli ecs query --input-json '{"entityIndex":<panel>,"components":["Hovered"]}' 2>/dev/nullAssert: Hovered still present.
Test 5.3: Unhover
npx @iwsdk/cli xr look-at --input-json '{"device":"controller-right","target":{"x":5,"y":1.5,"z":0}}' 2>/dev/nullThen: sleep 1
npx @iwsdk/cli ecs query --input-json '{"entityIndex":<panel>,"components":["Hovered"]}' 2>/dev/nullAssert: Hovered absent.
Test 6.1: Ray Hover from Distance
npx @iwsdk/cli xr look-at --input-json '{"device":"controller-right","target":{"x":<panel-pos.x>,"y":<panel-pos.y>,"z":<panel-pos.z>},"moveToDistance":0.8}' 2>/dev/nullThen: sleep 1
npx @iwsdk/cli ecs query --input-json '{"entityIndex":<panel>,"components":["Hovered"]}' 2>/dev/nullAssert: Hovered present.
Test 6.2: Poke on Panel
npx @iwsdk/cli xr set-transform --input-json '{"device":"controller-right","position":{"x":<panel-pos.x>,"y":<panel-pos.y>,"z":<pz+0.2>},"orientation":{"pitch":0,"roll":0,"yaw":0}}' 2>/dev/null(where <pz+0.2> = <panel-pos.z> + 0.2)
npx @iwsdk/cli xr animate-to --input-json '{"device":"controller-right","position":{"x":<panel-pos.x>,"y":<panel-pos.y>,"z":<pz-0.01>},"duration":3}' --timeout 20000 2>/dev/null(where <pz-0.01> = <panel-pos.z> - 0.01 — stop just past the panel surface, NOT far behind it)
npx @iwsdk/cli ecs query --input-json '{"entityIndex":<panel>,"components":["Hovered","Pressed"]}' 2>/dev/nullAssert: Both Hovered and Pressed present.
Test 6.3: Poke Release
npx @iwsdk/cli xr animate-to --input-json '{"device":"controller-right","position":{"x":0.3,"y":1.5,"z":-0.3},"duration":0.3}' --timeout 20000 2>/dev/nullThen: sleep 0.5
npx @iwsdk/cli ecs query --input-json '{"entityIndex":<panel>,"components":["Hovered","Pressed"]}' 2>/dev/nullAssert: Neither present.
Test 7.1: Only Target Entity Gets Hovered
npx @iwsdk/cli xr set-transform --input-json '{"device":"controller-right","position":{"x":<rx+0.1>,"y":<robot-pos.y>,"z":<rz+0.3>},"orientation":{"pitch":0,"roll":0,"yaw":180}}' 2>/dev/null(where <rx+0.1> = <robot-pos.x> + 0.1, <rz+0.3> = <robot-pos.z> + 0.3)
Then: sleep 1
Check robot:
npx @iwsdk/cli ecs query --input-json '{"entityIndex":<robot>,"components":["Hovered"]}' 2>/dev/nullAssert: Hovered present on robot.
Check panel:
npx @iwsdk/cli ecs query --input-json '{"entityIndex":<panel>,"components":["Hovered","Pressed"]}' 2>/dev/nullAssert: No interaction components on panel.
Test 8.1: Hand Hover
npx @iwsdk/cli xr set-input-mode --input-json '{"mode":"hand"}' 2>/dev/nullnpx @iwsdk/cli xr set-transform --input-json '{"device":"hand-right","position":{"x":<rx+0.1>,"y":<robot-pos.y>,"z":<rz+0.3>}}' 2>/dev/nullThen: sleep 1
npx @iwsdk/cli ecs query --input-json '{"entityIndex":<robot>,"components":["Hovered"]}' 2>/dev/nullAssert: Hovered present.
Test 8.2: Switch Back to Controllers
npx @iwsdk/cli xr set-input-mode --input-json '{"mode":"controller"}' 2>/dev/nullnpx @iwsdk/cli xr set-transform --input-json '{"device":"controller-right","position":{"x":0.3,"y":1.5,"z":-0.3},"orientation":{"pitch":0,"roll":0,"yaw":0}}' 2>/dev/nullThen: sleep 1
npx @iwsdk/cli ecs query --input-json '{"entityIndex":<robot>,"components":["Hovered"]}' 2>/dev/nullAssert: Hovered absent (clean transition).
Test that multiple poke-release cycles all clean up properly (no stuck Pressed).
For each of 3 cycles:
{x: <robot-pos.x>, y: <robot-pos.y>, z: <robot-pos.z> + 0.4} with yaw 180:
npx @iwsdk/cli xr set-transform --input-json '{"device":"controller-right","position":{"x":<robot-pos.x>,"y":<robot-pos.y>,"z":<rz+0.4>},"orientation":{"pitch":0,"yaw":180,"roll":0}}' 2>/dev/nullnpx @iwsdk/cli xr animate-to --input-json '{"device":"controller-right","position":{"x":<robot-pos.x>,"y":<robot-pos.y>,"z":<rz-0.3>},"duration":1.5}' --timeout 20000 2>/dev/nullsleep 1.5, then query <robot> for ["Hovered","Pressed"]. Assert: at least Hovered or Pressed present.npx @iwsdk/cli xr animate-to --input-json '{"device":"controller-right","position":{"x":<robot-pos.x>,"y":<robot-pos.y>,"z":<rz+0.5>},"duration":0.3}' --timeout 20000 2>/dev/nullsleep 0.5, then query <robot> for ["Hovered","Pressed"]. Assert: neither present.All 3 cycles must pass.
Test 10.1: Find Audio Entities
npx @iwsdk/cli ecs find --input-json '{"withComponents":["AudioSource"]}' 2>/dev/nullAssert: At least 1 entity found. Use the first as <audio>.
Test 10.2: Verify Audio Loaded
npx @iwsdk/cli ecs query --input-json '{"entityIndex":<audio>,"components":["AudioSource"]}' 2>/dev/nullAssert: _loaded = true, src contains chime.mp3.
Test 10.3: Trigger Playback
npx @iwsdk/cli ecs set-component --input-json '{"entityIndex":<audio>,"componentId":"AudioSource","field":"loop","value":true}' 2>/dev/nullnpx @iwsdk/cli ecs set-component --input-json '{"entityIndex":<audio>,"componentId":"AudioSource","field":"_playRequested","value":true}' 2>/dev/nullNote: _playRequested is consumed within one frame.
Test 10.4: Verify Playback State
npx @iwsdk/cli ecs query --input-json '{"entityIndex":<audio>,"components":["AudioSource"]}' 2>/dev/nullAssert: _isPlaying = true (loop is on).
Test 10.5: Stop Playback
npx @iwsdk/cli ecs set-component --input-json '{"entityIndex":<audio>,"componentId":"AudioSource","field":"_stopRequested","value":true}' 2>/dev/nullTest 11.1: Panel Loading
npx @iwsdk/cli ecs query --input-json '{"entityIndex":<panel>,"components":["ScreenSpace","RayInteractable","PokeInteractable"]}' 2>/dev/nullAssert:
ScreenSpace component IS presentRayInteractable and PokeInteractable are presentPanelUI and PanelDocument are absent because the panel is a UIKitML
asset objectTest 11.2: Visual Confirmation
npx @iwsdk/cli browser screenshot --timeout 20000 2>/dev/nullAssert: returns a screenshotPath (PNG file saved to /tmp).
npx @iwsdk/cli browser logs --input-json '{"since":<test-start-ms>,"count":50,"level":["error","warn"]}' 2>/dev/nullAssert: No error-level logs. Warnings about AudioContext autoplay policy are acceptable. Pre-existing 404 resource errors from page load are acceptable.
Kill the dev server:
cd $IWSDK_REPO_ROOT/examples/poke && npx @iwsdk/cli dev downOutput a summary table:
| Suite | Result |
|-------------------------------|-----------|
| 1. Entity Discovery | PASS/FAIL |
| 2. ECS Registration | PASS/FAIL |
| 3. Ray Interaction (Robot) | PASS/FAIL |
| 4. Poke Interaction (Robot) | PASS/FAIL |
| 5. Ray Interaction (Panel) | PASS/FAIL |
| 6. Dual-Mode (Panel) | PASS/FAIL |
| 7. Cross-Entity Isolation | PASS/FAIL |
| 8. Input Mode Switching | PASS/FAIL |
| 9. Rapid Poke Cycles | PASS/FAIL |
| 10. Audio | PASS/FAIL |
| 11. UI Panel | PASS/FAIL |
| 12. Stability | PASS/FAIL |If any suite fails, include which assertion failed and actual vs expected values.
If at any point a transient error occurs (server crash, WebSocket timeout, connection refused, etc.) that is NOT caused by a source code bug:
cd $IWSDK_REPO_ROOT/examples/poke && npx @iwsdk/cli dev downOnly give up after one retry attempt per suite. If the same suite fails twice, mark it FAIL and continue to the next suite.
The slow animation in poke suites (2-2.5 seconds) is critical. The poke system uses a 2cm downRadius threshold — if the controller moves too fast, it can skip past the threshold between frames.
Browsers block audio autoplay until user gesture. The _playRequested flag may silently fail. If _isPlaying is false, this is a browser policy issue, not a bug.
_playRequested and _stopRequested are processed and reset to false within a single frame.
Never cache entity indices across page reloads. Always re-discover via npx @iwsdk/cli ecs find.
toggleSubPointer('touch', true) must be called when entities are created, not just at init time.
Fixed: processTouchLifecycle now dispatches pointer.up() when intersection is lost in SELECT state.
0778f51
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