Test UI system (PanelUI, ScreenSpace) against the poke example using the iwsdk CLI.
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npx tessl skill review --optimize ./.claude/skills/test-ui/SKILL.mdRun 5 test suites covering panel loading, ScreenSpace, system registration, component registration, and stability.
All tool calls go through npx iwsdk from the example workspace. The helper below keeps the existing MCP-style tool names, but it resolves them through iwsdk mcp inspect and then executes the matching CLI command directly.
Configuration:
SHORTHAND: Throughout this document, MCPCALL means this shell function:
MCPCALL() {
local tool=""
local args=""
local timeout=""
while [ "$#" -gt 0 ]; do
case "$1" in
--tool) tool="$2"; shift 2 ;;
--args) args="$2"; shift 2 ;;
--timeout) timeout="$2"; shift 2 ;;
*) echo "Unknown argument: $1" >&2; return 1 ;;
esac
done
node --input-type=module - "$tool" "${args:-}" "${timeout:-}" <<'EOF'
import { spawnSync } from 'node:child_process';
const [toolName, rawArgs, timeout] = process.argv.slice(2);
const inspect = spawnSync('npx', ['iwsdk', 'mcp', 'inspect'], {
cwd: process.cwd(),
encoding: 'utf8',
});
if (inspect.status !== 0) {
if (inspect.stderr) process.stderr.write(inspect.stderr);
process.exit(inspect.status ?? 1);
}
const parsed = JSON.parse(inspect.stdout);
const tool = parsed.data.tools.find((entry) => entry.mcpName === toolName);
if (!tool) {
console.error(`Unknown tool: ${toolName}`);
process.exit(1);
}
const cliArgs = ['iwsdk', ...tool.cliPath.split(' ')];
if (rawArgs) cliArgs.push('--input-json', rawArgs);
if (timeout) cliArgs.push('--timeout', timeout);
const result = spawnSync('npx', cliArgs, {
cwd: process.cwd(),
encoding: 'utf8',
});
if (result.stdout) process.stdout.write(result.stdout);
if (result.stderr) process.stderr.write(result.stderr);
process.exit(result.status ?? 1);
EOF
}Tool calling pattern: Every tool call is a Bash command using the MCPCALL shorthand:
MCPCALL --tool <TOOL_NAME> --args '<JSON_ARGS>' 2>/dev/null<TOOL_NAME> uses MCP-style names (e.g. browser_reload_page, xr_accept_session). The shell helper resolves them to direct CLI commands.<JSON_ARGS> is a JSON object string. Omit --args if no arguments needed.--timeout 20000 for operations that may take longer (reload, accept_session, screenshot).npx iwsdk can resolve the nearest IWSDK app root.IMPORTANT: Run each Bash command one at a time. Parse the JSON output and verify assertions before moving to the next command. Do NOT chain multiple MCPCALL commands together.
IMPORTANT: When the instructions say "wait N seconds", use sleep N as a separate Bash command.
cd /Users/felixz/Projects/immersive-web-sdk/examples/poke && npm run fresh:installWait for this to complete before proceeding.
Start the dev server as a background task using the Bash tool's run_in_background: true parameter:
cd /Users/felixz/Projects/immersive-web-sdk/examples/poke && npm run devIMPORTANT: This command MUST be run with run_in_background: true on the Bash tool — do NOT append & to the command itself.
Once the background task is launched, poll the output for Vite's ready message (up to 60s). You can also run npx iwsdk dev status from the example directory until state.running becomes true. You do not need to extract or manage the port yourself; all subsequent MCPCALL commands resolve the active runtime through the CLI.
If the server fails to start within 60 seconds, report FAIL for all suites and skip to Step 5.
MCPCALL --tool ecs_list_systems 2>/dev/nullThis must return JSON with a list of systems. If it fails:
Run these commands in order:
MCPCALL --tool browser_reload_page --timeout 20000 2>/dev/null
Then: sleep 3
MCPCALL --tool xr_accept_session --timeout 20000 2>/dev/null
Then: sleep 2
MCPCALL --tool browser_get_console_logs --args '{"count":20,"level":["error","warn"]}' 2>/dev/null
Assert: No error-level logs.
Test 1.1: Find Panel Entity
MCPCALL --tool ecs_find_entities --args '{"withComponents":["PanelUI"]}' 2>/dev/nullAssert: At least 1 entity. Save its entityIndex as <panel>.
Test 1.2: PanelDocument Added After Load
MCPCALL --tool ecs_query_entity --args '{"entityIndex":<panel>,"components":["PanelUI","PanelDocument"]}' 2>/dev/nullAssert:
PanelUI.config contains welcome.jsonPanelUI.maxWidth = 0.5PanelUI.maxHeight = 0.4PanelDocument component IS present (proves async panel loading succeeded)PanelDocument.document is an Object3D reference (loaded UIKitDocument)Test 1.3: PanelUISystem Query Counts
MCPCALL --tool ecs_list_systems 2>/dev/nullAssert:
unconfiguredPanels: 0 (all panels loaded)configuredPanels: 1 (panel has PanelDocument)Test 2.1: ScreenSpace Values
MCPCALL --tool ecs_query_entity --args '{"entityIndex":<panel>,"components":["ScreenSpace"]}' 2>/dev/nullAssert:
height = "50%" (CSS expression)width = "auto"top = "20px"left = "20px"bottom = "auto"right = "auto"zOffset = 0.2 (distance in front of camera near plane)Test 2.2: Panel Visible in Screenshot
MCPCALL --tool browser_screenshot --timeout 20000 2>/dev/nullAssert: Returns a screenshotPath (PNG file saved to /tmp).
Test 2.3: ScreenSpaceUISystem Active
MCPCALL --tool ecs_list_systems 2>/dev/nullAssert: ScreenSpaceUISystem: panels: 1
MCPCALL --tool ecs_list_systems 2>/dev/nullAssert:
PanelUISystem at priority 0, config: forwardHtmlEvents, kits, preferredColorSchemeScreenSpaceUISystem at priority 0FollowSystem at priority 0MCPCALL --tool ecs_list_components 2>/dev/nullAssert:
PanelUI: config (String), maxWidth (Float32), maxHeight (Float32)PanelDocument: document (Object)ScreenSpace: height, width, top, bottom, left, right (all String), zOffset (Float32)MCPCALL --tool browser_get_console_logs --args '{"count":30,"level":["error","warn"]}' 2>/dev/nullAssert: No application-level errors or warnings. Pre-existing 404 resource errors from page load are acceptable.
Kill the dev server:
cd /Users/felixz/Projects/immersive-web-sdk/examples/poke && npx iwsdk dev downOutput a summary table:
| Suite | Result |
|------------------------|-----------|
| 1. Panel Loading | PASS/FAIL |
| 2. ScreenSpace | PASS/FAIL |
| 3. System Registration | PASS/FAIL |
| 4. Component Reg. | PASS/FAIL |
| 5. Stability | PASS/FAIL |If any suite fails, include which assertion failed and actual vs expected values.
If at any point a transient error occurs (server crash, WebSocket timeout, connection refused, etc.) that is NOT caused by a source code bug:
cd /Users/felixz/Projects/immersive-web-sdk/examples/poke && npx iwsdk dev downOnly give up after one retry attempt per suite. If the same suite fails twice, mark it FAIL and continue to the next suite.
PanelDocument is added asynchronously after fetch() completes. If you query immediately after reload, the panel might not have loaded yet. Check that unconfiguredPanels: 0 in PanelUISystem before asserting PanelDocument presence.
When XR is presenting, ScreenSpaceUISystem re-parents the panel from the camera back to the entity's Object3D (world space). CSS positioning only applies outside XR.
The panel entity also has RayInteractable + PokeInteractable, so it participates in ray/touch interaction. The panel's Hovered component may be present if the default controller ray is pointing at it.
Never cache entity indices across page reloads. Always re-discover via ecs_find_entities.
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