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test-ui

Test UI system (PanelUI, ScreenSpace) against the poke example using the iwsdk CLI.

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UI System Test

Run 5 test suites covering panel loading, ScreenSpace, system registration, component registration, and stability.

All tool calls go through npx iwsdk from the example workspace. The helper below keeps the existing MCP-style tool names, but it resolves them through iwsdk mcp inspect and then executes the matching CLI command directly.

Configuration:

  • EXAMPLE_DIR: /Users/felixz/Projects/immersive-web-sdk/examples/poke
  • ROOT: /Users/felixz/Projects/immersive-web-sdk

SHORTHAND: Throughout this document, MCPCALL means this shell function:

MCPCALL() {
  local tool=""
  local args=""
  local timeout=""
  while [ "$#" -gt 0 ]; do
    case "$1" in
      --tool) tool="$2"; shift 2 ;;
      --args) args="$2"; shift 2 ;;
      --timeout) timeout="$2"; shift 2 ;;
      *) echo "Unknown argument: $1" >&2; return 1 ;;
    esac
  done

  node --input-type=module - "$tool" "${args:-}" "${timeout:-}" <<'EOF'
import { spawnSync } from 'node:child_process';

const [toolName, rawArgs, timeout] = process.argv.slice(2);
const inspect = spawnSync('npx', ['iwsdk', 'mcp', 'inspect'], {
  cwd: process.cwd(),
  encoding: 'utf8',
});
if (inspect.status !== 0) {
  if (inspect.stderr) process.stderr.write(inspect.stderr);
  process.exit(inspect.status ?? 1);
}

const parsed = JSON.parse(inspect.stdout);
const tool = parsed.data.tools.find((entry) => entry.mcpName === toolName);
if (!tool) {
  console.error(`Unknown tool: ${toolName}`);
  process.exit(1);
}

const cliArgs = ['iwsdk', ...tool.cliPath.split(' ')];
if (rawArgs) cliArgs.push('--input-json', rawArgs);
if (timeout) cliArgs.push('--timeout', timeout);

const result = spawnSync('npx', cliArgs, {
  cwd: process.cwd(),
  encoding: 'utf8',
});
if (result.stdout) process.stdout.write(result.stdout);
if (result.stderr) process.stderr.write(result.stderr);
process.exit(result.status ?? 1);
EOF
}

Tool calling pattern: Every tool call is a Bash command using the MCPCALL shorthand:

MCPCALL --tool <TOOL_NAME> --args '<JSON_ARGS>' 2>/dev/null
  • <TOOL_NAME> uses MCP-style names (e.g. browser_reload_page, xr_accept_session). The shell helper resolves them to direct CLI commands.
  • <JSON_ARGS> is a JSON object string. Omit --args if no arguments needed.
  • Output is JSON on stdout. Parse it to check assertions.
  • Use --timeout 20000 for operations that may take longer (reload, accept_session, screenshot).
  • Running from the example workspace (or a child directory within it) is required so npx iwsdk can resolve the nearest IWSDK app root.

IMPORTANT: Run each Bash command one at a time. Parse the JSON output and verify assertions before moving to the next command. Do NOT chain multiple MCPCALL commands together.

IMPORTANT: When the instructions say "wait N seconds", use sleep N as a separate Bash command.


Step 1: Install Dependencies

cd /Users/felixz/Projects/immersive-web-sdk/examples/poke && npm run fresh:install

Wait for this to complete before proceeding.


Step 2: Start Dev Server

Start the dev server as a background task using the Bash tool's run_in_background: true parameter:

cd /Users/felixz/Projects/immersive-web-sdk/examples/poke && npm run dev

IMPORTANT: This command MUST be run with run_in_background: true on the Bash tool — do NOT append & to the command itself.

Once the background task is launched, poll the output for Vite's ready message (up to 60s). You can also run npx iwsdk dev status from the example directory until state.running becomes true. You do not need to extract or manage the port yourself; all subsequent MCPCALL commands resolve the active runtime through the CLI.

If the server fails to start within 60 seconds, report FAIL for all suites and skip to Step 5.


Step 3: Verify Connectivity

MCPCALL --tool ecs_list_systems 2>/dev/null

This must return JSON with a list of systems. If it fails:

  1. Check the dev server output for errors
  2. Try killing and restarting the server (Step 2)
  3. If it still fails, report FAIL for all suites and skip to Step 5

Step 4: Run Test Suites

Pre-test Setup

Run these commands in order:

  1. MCPCALL --tool browser_reload_page --timeout 20000 2>/dev/null Then: sleep 3

  2. MCPCALL --tool xr_accept_session --timeout 20000 2>/dev/null Then: sleep 2

  3. MCPCALL --tool browser_get_console_logs --args '{"count":20,"level":["error","warn"]}' 2>/dev/null Assert: No error-level logs.


Suite 1: Panel Loading

Test 1.1: Find Panel Entity

MCPCALL --tool ecs_find_entities --args '{"withComponents":["PanelUI"]}' 2>/dev/null

Assert: At least 1 entity. Save its entityIndex as <panel>.

Test 1.2: PanelDocument Added After Load

MCPCALL --tool ecs_query_entity --args '{"entityIndex":<panel>,"components":["PanelUI","PanelDocument"]}' 2>/dev/null

Assert:

  • PanelUI.config contains welcome.json
  • PanelUI.maxWidth = 0.5
  • PanelUI.maxHeight = 0.4
  • PanelDocument component IS present (proves async panel loading succeeded)
  • PanelDocument.document is an Object3D reference (loaded UIKitDocument)

Test 1.3: PanelUISystem Query Counts

MCPCALL --tool ecs_list_systems 2>/dev/null

Assert:

  • PanelUISystem: unconfiguredPanels: 0 (all panels loaded)
  • PanelUISystem: configuredPanels: 1 (panel has PanelDocument)

Suite 2: ScreenSpace

Test 2.1: ScreenSpace Values

MCPCALL --tool ecs_query_entity --args '{"entityIndex":<panel>,"components":["ScreenSpace"]}' 2>/dev/null

Assert:

  • height = "50%" (CSS expression)
  • width = "auto"
  • top = "20px"
  • left = "20px"
  • bottom = "auto"
  • right = "auto"
  • zOffset = 0.2 (distance in front of camera near plane)

Test 2.2: Panel Visible in Screenshot

MCPCALL --tool browser_screenshot --timeout 20000 2>/dev/null

Assert: Returns a screenshotPath (PNG file saved to /tmp).

Test 2.3: ScreenSpaceUISystem Active

MCPCALL --tool ecs_list_systems 2>/dev/null

Assert: ScreenSpaceUISystem: panels: 1


Suite 3: System Registration

MCPCALL --tool ecs_list_systems 2>/dev/null

Assert:

  • PanelUISystem at priority 0, config: forwardHtmlEvents, kits, preferredColorScheme
  • ScreenSpaceUISystem at priority 0
  • FollowSystem at priority 0

Suite 4: Component Registration

MCPCALL --tool ecs_list_components 2>/dev/null

Assert:

  • PanelUI: config (String), maxWidth (Float32), maxHeight (Float32)
  • PanelDocument: document (Object)
  • ScreenSpace: height, width, top, bottom, left, right (all String), zOffset (Float32)

Suite 5: Stability

MCPCALL --tool browser_get_console_logs --args '{"count":30,"level":["error","warn"]}' 2>/dev/null

Assert: No application-level errors or warnings. Pre-existing 404 resource errors from page load are acceptable.


Step 5: Cleanup & Results

Kill the dev server:

cd /Users/felixz/Projects/immersive-web-sdk/examples/poke && npx iwsdk dev down

Output a summary table:

| Suite                  | Result    |
|------------------------|-----------|
| 1. Panel Loading       | PASS/FAIL |
| 2. ScreenSpace         | PASS/FAIL |
| 3. System Registration | PASS/FAIL |
| 4. Component Reg.      | PASS/FAIL |
| 5. Stability           | PASS/FAIL |

If any suite fails, include which assertion failed and actual vs expected values.


Recovery

If at any point a transient error occurs (server crash, WebSocket timeout, connection refused, etc.) that is NOT caused by a source code bug:

  1. Stop the dev server: cd /Users/felixz/Projects/immersive-web-sdk/examples/poke && npx iwsdk dev down
  2. Restart: re-run Step 2 to start a fresh dev server
  3. Re-run the Pre-test Setup (reload, accept session)
  4. Retry the failed suite

Only give up after one retry attempt per suite. If the same suite fails twice, mark it FAIL and continue to the next suite.


Known Issues & Workarounds

PanelDocument loading is async

PanelDocument is added asynchronously after fetch() completes. If you query immediately after reload, the panel might not have loaded yet. Check that unconfiguredPanels: 0 in PanelUISystem before asserting PanelDocument presence.

ScreenSpace re-parenting in XR

When XR is presenting, ScreenSpaceUISystem re-parents the panel from the camera back to the entity's Object3D (world space). CSS positioning only applies outside XR.

Panel interaction

The panel entity also has RayInteractable + PokeInteractable, so it participates in ray/touch interaction. The panel's Hovered component may be present if the default controller ray is pointing at it.

Entity indices change on reload

Never cache entity indices across page reloads. Always re-discover via ecs_find_entities.

Repository
facebook/immersive-web-sdk
Last updated
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