Content
85%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
The body is an expert-level overview with a clear five-step protocol, an explicit measure-and-retry budget checkpoint, and a completion evidence checklist. Detail is properly pushed to three one-level-deep reference files and code guidelines are delegated rather than duplicated; the main gaps are time-sensitive version facts embedded in the protocol text and the absence of an inline scene.json example.
Suggestions
Isolate time-sensitive facts (WebGPU 'Baseline em janeiro de 2026', 'three.js 0.185.1', 'Safari 26+', 'estabilizar ao fim de 2026') into a clearly-labeled versions/status section so the core protocol steps do not age with browser releases.
Inline a minimal 5-10 line scene.json example (e.g. camera framing, one light, one object) so step 1 'Fechar o scene description antes de escrever runtime' shows the concrete artifact shape without requiring a round-trip to references/scene-schema.md.
Tighten the 'Fronteira com a skill 64' subsection: the input rule ('se o visitante so rola a pagina, e a 64; se controla a camera, e esta skill') already carries the decision — the surrounding justification can be trimmed.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is dense and skill-specific throughout — e.g. "ShaderMaterial, RawShaderMaterial e patch via onBeforeCompile nao atravessam pro backend WebGPU" — with no basic-concept padding (it never explains what three.js or WebGPU is). Not 5 because time-sensitive facts ("Baseline em janeiro de 2026", "three.js 0.185.1", "Safari 26+", "estabilizar ao fim de 2026") are woven into the core protocol text instead of being isolated in a versions/deprecated section, which the guidelines explicitly penalize. | 4 / 5 |
Actionability | Mostly executable: the `python skills/02-ui-ux-design/scripts/design_search.py "GLTF loader camera orbit" --stack threejs` command is copy-paste ready, and precise API facts like "await renderer.init() explicito so e necessario quando algo roda antes do primeiro frame" and "a flag recursiva em intersectObjects" give concrete direction. Not 5: the body itself contains no minimal scene.json example or runtime skeleton — those artifacts are delegated to references, leaving minor gaps in the page itself. | 4 / 5 |
Workflow Clarity | The 5-step Protocol is clearly sequenced with an explicit validate-fix-retry loop: "Checkpoint obrigatorio: medir na pagina composta... Se estourar o budget, cortar escopo da cena... e medir de novo. Repetir ate o budget fechar na mesma medicao", backed by the 'Evidencia de Conclusao' checklist. This matches the top anchor 'Clear sequence with explicit validation steps; feedback loops for error recovery; checklists'. | 5 / 5 |
Progressive Disclosure | The body is a true overview with a subject-to-file table pointing to `references/scene-schema.md`, `references/renderer-and-performance.md`, and `references/generating-3d-assets.md` — all three exist and are one level deep (no nested .md references inside them). Code guidelines are deliberately delegated to the skill-02 CSV instead of duplicated, and dense content is split appropriately, matching the top anchor. | 5 / 5 |
Total | 18 / 20 Passed |