Design skills for Apple platform UI — Liquid Glass, animations, game feel (haptics, sound, celebrations), UI prototyping, UX writing, SF Symbols, and typography. Use when implementing design language features, adding juice/feedback, writing interface copy, or choosing type and iconography.
Skills for implementing Apple's modern design systems across platforms.
Use this skill when the user:
Comprehensive Liquid Glass implementation for iOS 26+, macOS 26+.
.glassEffect() APINSGlassEffectViewSwiftUI animation patterns for iOS 13–18+.
Game feel ("juice") as a discipline — the event×channel feedback audit, haptic vocabulary design (Core Haptics service architecture), and sound-effect layers that coexist with music. Routes to animation-patterns for motion technique and generators/milestone-celebration for generated code.
Explore divergent UI directions for a screen as named, runnable Swift #Preview variants — compare, remix, and tune before committing to one design.
Interface copy that works — voice/tone, the PACE framework, alert anatomy, feature naming, empty states, and the small-word edits that measurably improve UX.
SF Symbols end-to-end — choosing/configuring system symbols (rendering modes, variable color/draw), authoring custom symbols that interpolate across weights, and the animation preset vocabulary.
UI typography — text styles and Dynamic Type, the San Francisco family with its width axis, optical sizes, tracking vs kerning, and custom-font scaling obligations.
~/Downloads/docs/SwiftUI-Implementing-Liquid-Glass-Design.md or ~/Downloads/docs/AppKit-Implementing-Liquid-Glass-Design.md exists, read it for extra detail; skip silently if absent.freekmurze/dotfiles
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