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avoiding-blurry-ebitengine-rendering

Use when creating an Ebitengine application or changing layout, text, UI, image scaling, or final presentation, and when diagnosing blurry rendering. Covers display-resolution rendering, font rasterization, sampling filters, coordinate transforms, and optional mixed-resolution layers. Apply even to pixel-art games with sharp UI, without requiring a low-resolution game screen.

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hajimehoshi/ebiten

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