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efficient-ebitengine-rendering

Use when writing or changing Ebitengine drawing code, arranging sprites or offscreen passes, or investigating rendering performance. Explains automatic draw batching, texture atlases, render dependencies, and how to inspect actual GPU commands. Apply during implementation, before performance problems appear.

SKILL.md
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hajimehoshi/ebiten

Path

skills/efficient-ebitengine-rendering/SKILL.md

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