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motion-doctrine

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

72

Quality

88%

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SKILL.md
Quality
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Quality

Content

88%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A tightly written, highly actionable doctrine body with an explicit authoring sequence, a hard build-gate validation step, and re-run-on-edit feedback loops, supported by real referenced bundle files. The only room for improvement is minor trimming of framing prose and pushing slightly more detail into referenced files rather than keeping it inline.

DimensionReasoningScore

Conciseness

The body is dense and assumes animation/GSAP competence — no basic-concept padding — using compact tables and imperative rules ('Never run consecutive seams in opposing directions', 'Forbidden eases: bounce.out / elastic.out'), so every section largely earns its place. Not 5 because a few framing/elaborative phrases (the intro 'The failure this prevents...' and some anti-pattern prose) could still be trimmed; not below 4 since it is clearly efficient rather than verbose.

4 / 5

Actionability

Gives copy-paste-ready commands ('node <SKILL_DIR>/scripts/seam-stamp.mjs --ledger ledger.json --write index.html', 'seam-gate.mjs probe --t <cut>') plus concrete numeric parameters ('0.3–0.75s pause', '≤ ~800ms', 'exit ≈ 75% of entry', 'entry ~127% of exit', '≥50% through the notional path') and named eases (power4.in/out, back.out(1.4–1.7)). For a doctrine/law skill this is fully actionable guidance covering the common cases; not below 5 since code and specifics are both present and executable.

5 / 5

Workflow Clarity

The authoring order 'vector ledger → STAMP the master seams → sustained-motion route per phase → carriers and causes → build comps → VERIFY (scripts/seam-gate.mjs)' is an explicit sequence, with a hard validation gate ('run the verifier, exit 0 or the seam is not done'), a re-run-on-edit feedback loop ('Edits re-open the seam'), and an anti-patterns table as a checklist. Not below 5; validation is present so the batch/destructive cap at 3 does not apply.

5 / 5

Progressive Disclosure

References are well-signaled and verified real — 'references/seam-gate.md' (schema/usage), 'scripts/seam-stamp.mjs' and 'scripts/seam-gate.mjs', plus a route-map table delegating the catalog to 'cut-the-curve', 'oversized-cursor', and 'seam-craft' — all one level deep. Not 5 because the body still carries a substantial amount of doctrine inline (the full vector law, current, carriers, performance routes) rather than splitting more into referenced files, even though that is arguably appropriate for a gateway law skill; not below 4 since structure and navigation are genuinely good.

4 / 5

Total

18

/

20

Passed

Description

88%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong, highly specific gateway description that explicitly states both what it governs and when to load it, with comprehensive coverage of its sub-laws and named routing to technique skills. The only soft spots are a few technical rather than natural trigger terms and minor overlap with the closely related technique skills it routes to.

DimensionReasoningScore

Specificity

Names a concrete domain (motion law for HyperFrames multi-scene video) and enumerates many specific sub-capabilities — 'the vector law (incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble, stillness-before-climax, and the sustained-motion routes' — plus routes to named technique skills, giving comprehensive coverage. Not below 5 since coverage is exhaustive and concrete rather than just 'several' actions.

5 / 5

Completeness

Explicit 'what' ('The high-level motion law that makes a multi-scene video feel like ONE continuous camera move...') and explicit 'when' ('GATEWAY — load FIRST before composing any HyperFrames animation or video'), answering both with a concrete trigger phrase. Not below 5 because the 'Use when' equivalent is present and concrete, so it is not capped at 3.

5 / 5

Trigger Term Quality

The bracketed tag list '[continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]' plus 'animation', 'video', and 'camera move' gives good keyword coverage with relevant synonyms, but several terms (narrative-motion, film-grammar, momentum) are more technical than phrases a user would naturally say. Not 5 because a few natural user-facing terms are missing; not below 4 since most terms are genuinely natural for the motion/animation domain.

4 / 5

Distinctiveness Conflict Risk

It carves a clear niche (high-level gateway/law that 'SUPERSEDE generic / upstream motion guidance') and routes to low-level technique skills, making it mostly distinct; but trigger terms like 'seam', 'transition', and 'ease' overlap with the routed implementation skills (cut-the-curve, seam-craft), creating minor conflict risk. Not 5 due to that overlap with closely related skills; not below 4 since the gateway-vs-implementation split keeps it largely distinguishable.

4 / 5

Total

18

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
heygen-com/hyperframes
Reviewed

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