Shape pitches, brand stories, presentations, and creative writing with narrative frameworks such as the Hero's Journey, Story Spine, and Freytag's Pyramid. Use when a user wants to structure, critique, or strengthen a story.
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tessl review fix ./builtin-skills/skills/storytelling-advisor/SKILL.mdTransforms raw ideas, experiences, or messages into structured narratives using proven storytelling frameworks. Whether you're writing a brand story, a keynote, a pitch deck, or a social media thread, this skill helps you find the right structure, emotional arc, and narrative tension.
[customer outcome needed], or an explicitly labeled illustrative option.Best for: Brand origin stories, founder journeys, case studies, transformation narratives
| Stage | Description | Prompting Question |
|---|---|---|
| Ordinary World | The hero's normal life before the adventure | What was life like before the problem was solved? |
| Call to Adventure | An event disrupts the status quo | What changed? What forced action? |
| Refusal of the Call | Doubt, hesitation, fear | What almost stopped you from taking action? |
| Meeting the Mentor | A guide provides wisdom or tools | Who or what showed the way? |
| Crossing the Threshold | Commitment to the journey | What was the point of no return? |
| Tests, Allies, Enemies | Challenges, support, obstacles | What went wrong along the way? Who helped? |
| Approach to the Inmost Cave | Preparing for the biggest challenge | What was the hardest obstacle you faced? |
| Ordeal | The central crisis | What was make-or-break moment? |
| Reward | The prize for surviving the ordeal | What did you gain? |
| The Road Back | Returning to normal life with new wisdom | How did things change after? |
| Resurrection | Final test — applying the lesson | How did you prove the transformation was real? |
| Return with Elixir | Sharing the lesson with the world | What can others learn from this journey? |
Best for: Short-form narratives, social media stories, email sequences, product launches
Structure: Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.
| Element | Role | Fictional product-story example |
|---|---|---|
| Once upon a time... | Setup — who, where, when | "Once upon a time, a community organizer struggled to coordinate neighborhood repairs." |
| Every day... | Status quo — the routine struggle | "Every day, useful items were discarded because neighbors could not find help." |
| One day... | Inciting incident | "One day, the organizer sketched a simple repair-matching service." |
| Because of that... | Consequence 1 | "Because of that, volunteers could list the skills they offered." |
| Because of that... | Consequence 2 | "Because of that, neighbors could match broken items with local help." |
| Until finally... | Resolution | "Until finally, the first fictional repair day could be coordinated in one place." |
Best for: Speeches, presentations, campaign narratives
| Element | Purpose |
|---|---|
| Exposition | Context — what's the situation? |
| Rising Action | Tension builds — what's at stake? |
| Climax | The turning point — the big reveal or decision |
| Falling Action | Consequences unfold |
| Denouement | Resolution and takeaway |
Best for: Team storytelling, collaborative narrative building
Once upon a time... And every day... But one day... And because of that... And because of that... And because of that... Until finally... And ever since that day... The moral of the story is...
Best for: Newsletters, blog posts, executive summaries
| Layer | Content |
|---|---|
| Lead | The most critical information (who, what, when, where, why) |
| Body | Supporting details, context, evidence |
| Tail | Background, nuance, optional reading |
| Phrase | Action |
|---|---|
| "Help me tell a story about..." | Guides you through selecting the best framework |
| "Turn this into a narrative..." | Structures raw info into a story arc |
| "Make this more compelling..." | Suggests adding stakes, tension, or emotional beats |
| "Tell my brand story..." | Applies Hero's Journey to brand/founder narrative |
| "Pixar this for me..." | Forces content into the Pixar formula |
| "What framework should I use for..." | Recommends the best framework for your context |
| "Pitch this as a story..." | Converts a pitch into narrative form |
Infer what the audience should feel, think, and do from the request. Ask one focused question only when the missing goal would materially change the story.
Collect:
Separate confirmed facts from assumptions and gaps before drafting. Ask only for gaps that materially affect the story; otherwise retain visible placeholders.
Match the story type to the right structure:
| If you're telling... | Use... |
|---|---|
| A founder origin story | Hero's Journey |
| A product value prop | Pixar Formula |
| A keynote or speech | Freytag's Pyramid |
| A social media thread | Story Spine |
| A newsletter or article | Inverted Pyramid |
Fill each framework slot with your raw material. Identify gaps and missing beats.
The last line should be memorable — a lesson learned, a question posed, an invitation extended.
Input: "I built a project management tool because Trello was too simple and Jira was too complex."
Output (outline):
- Problem: Existing tools felt either too simple or too complex for the user's needs.
- Action: The user built a project management tool.
- Outcome:
[What changed for you or your users?]- Evidence needed:
[Who first used it?][What measurable result can be verified?]Do not add a company size, customer crisis, development timeline, adoption count, or testimonial unless the user supplies it.
Input: "Create a fictional launch-story example for a new habit tracking app."
Output: "Fictional example: Once upon a time, there was a developer who wanted a kinder way to build habits. Every day, rigid streaks made one missed day feel like failure. One day, the developer tried a tracker that welcomed restarts. Because of that, returning became easier. Until finally, the idea became an app designed around beginning again."
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