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worldbuilding

How to work in a Worldbuilding project (the `worldbuilding` starter pack): a fiction encyclopedia of characters, settings, themes, factions, and lore. Read when the project has these folders, OR when asked to add a character, setting, faction, or piece of lore, or to check the world for internal consistency. Carries the auto-stub and consistency behaviors so that guidance does not live inside template bodies or folder descriptions. Complements the platform `open-knowledge` skill; does not replace it.

70

Quality

88%

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SKILL.md
Quality
Evals
Security

Quality

Content

86%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A tight, well-organized instruction-only skill body: it adds only project-specific conventions, defines each agent behavior as a concrete condition→action rule, and includes a real contradiction-handling checkpoint. Remaining gaps are minor — a concrete stub example (path + frontmatter) and an explicit ordering linking stubbing, linking, and consistency checking would make the guidance fully copy-paste executable.

Suggestions

Add one concrete stub example (a file path plus the frontmatter fields to fill) so the auto-stub behavior is copy-paste executable rather than descriptive.

Make 'Thread the graph' actionable by naming which frontmatter/link fields to populate when linking characters ↔ factions ↔ settings ↔ lore, or fold it into the stub recipe.

State the order of operations when a new mention is found (stub → backlink → link to existing entities → check consistency) so the multi-behavior flow has an explicit sequence.

DimensionReasoningScore

Conciseness

The ~24-line body is lean and every statement is project-specific knowledge Claude cannot infer (folder roles, auto-stub policy, the TTRPG exclusion); nothing explains concepts Claude already knows and no section is padded — matching the 'every token earns its place' anchor. It is not a lower score because there is no over-explanation anywhere.

5 / 5

Actionability

Guidance is mostly executable: per-folder template names are enumerated ("Ships `faction`, `political-faction`, and `religion` templates"), stub behavior has a concrete trigger and output ("stub a file in the right folder with backlinks"), and creation uses a concrete call "write({ document: { path, template: \"<name>\" } })". It falls short of level 5 because "Thread the graph" is direction rather than instruction and no concrete path or frontmatter example for a stub is given.

4 / 5

Workflow Clarity

Each behavior is an unambiguous condition→action pair, and contradiction-flagging is an explicit checkpoint with error-handling direction ("surface the conflict — not silently 'fixing'"), which fits 'clear sequence with most checkpoints present'. It is not 5 because the skill has multiple behaviors with no overall ordering, and the Templates section ends without tying template creation into the stubbing flow.

4 / 5

Progressive Disclosure

The skill is under 50 lines with no external reference files needed (no references/, scripts/, or assets/ exist in the bundle) and is cleanly organized into Folders / Agent behaviors / Templates sections, which the rubric's simple-skill guidance scores at 5 for well-organized sections.

5 / 5

Total

18

/

20

Passed

Description

87%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong description: it states the domain and core behaviors concretely, gives an explicit "Read when…" trigger clause with concrete user-side phrasings, and explicitly delimits its boundary against the platform open-knowledge skill. Third-person voice is used throughout. The only gaps are minor — a few natural synonyms and a fuller enumeration of supported operations.

DimensionReasoningScore

Specificity

The description names the domain concretely ("a fiction encyclopedia of characters, settings, themes, factions, and lore") and specific actions ("Carries the auto-stub and consistency behaviors", "add a character, setting, faction, or piece of lore"), but does not comprehensively enumerate its operations (e.g., linking/threading the graph is absent), matching the 'several specific actions; minor gaps' anchor rather than the comprehensive level 5.

4 / 5

Completeness

It explicitly answers both: what ("a fiction encyclopedia of characters, settings, themes, factions, and lore" that "carries the auto-stub and consistency behaviors") and when ("Read when the project has these folders, OR when asked to add a character, setting, faction, or piece of lore, or to check the world for internal consistency"), with concrete trigger phrases — a direct match for the level 5 anchor.

5 / 5

Trigger Term Quality

Natural user-facing terms are well covered ("character, setting, faction, or piece of lore", "check the world for internal consistency", "when the project has these folders"), but a few natural synonyms a user might say (e.g., "world", "canon", "NPC", "story") are missing, fitting the 'good keyword coverage; a few natural terms missing' anchor rather than level 5.

4 / 5

Distinctiveness Conflict Risk

It occupies a clear niche and actively manages overlap with its nearest neighbor ("Complements the platform `open-knowledge` skill; does not replace it"), and its triggers are project-scoped ("when the project has these folders"), giving minimal conflict risk — matching the level 5 anchor.

5 / 5

Total

18

/

20

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

metadata_version

'metadata.version' is missing

Warning

Total

15

/

16

Passed

Repository
inkeep/open-knowledge
Reviewed

Table of Contents

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