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threejs-primitive-reconstructor

create robust, browser-runnable three.js primitive reconstructions from static low-poly, voxel, isometric, or stylized game-art reference images. use when the user asks to turn an image or prompt into a three.js/html asset, generate a primitive-only scene, debug non-rendering three.js output, or produce a reusable prompt/template for low-poly three.js reconstruction.

72

Quality

87%

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SecuritybySnyk

Low

Low-risk findings worth noting

SKILL.md
Quality
Evals
Security

Quality

Content

85%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is well-organized and token-efficient, with clear numbered workflows and well-signaled references to real bundle files. The main gap is that executable reconstruction code lives in the bundled template rather than inline, leaving the main steps as directives rather than copy-paste-ready code.

DimensionReasoningScore

Conciseness

The body is lean — short numbered lists and bullets with no padding, no explanation of what three.js or primitives are, and every line adds guidance Claude would not already infer, matching the score-5 anchor of lean and efficient content where every token earns its place.

5 / 5

Actionability

Most guidance is concrete and executable — exact geometry types, import statements, color-space and shadow settings, and a referenced template file that the body confirms exists at assets/threejs-scene-template.html — but the core reconstruction steps are directives rather than copy-paste code, and the actual code lives in the bundled template rather than inline, so it is just below the fully copy-paste-ready score-5 anchor.

4 / 5

Workflow Clarity

The Core workflow (8 numbered steps) and Debugging section (6 numbered steps) are clearly sequenced with concrete commands like 'python3 -m http.server 8000', and the debugging path functions as a validate-then-fix loop; it stops short of an explicit 'verify the render succeeded before proceeding' checkpoint, so it sits just below the score-5 anchor with explicit validation steps and feedback loops.

4 / 5

Progressive Disclosure

The SKILL.md is a concise overview with clearly signaled one-level-deep references — 'Read references/reconstruction-prompt.md', 'Use assets/threejs-scene-template.html', 'Use scripts/write_scene_from_template.py' — each of which is a real bundle file, and bulk detail is appropriately split into those files rather than inlined, matching the score-5 anchor.

5 / 5

Total

18

/

20

Passed

Description

90%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is concrete, complete, and well-targeted, listing multiple specific actions and explicit 'use when' triggers tied to natural user requests. It is written in third person, which aligns with the rubric's voice guidance.

DimensionReasoningScore

Specificity

Names multiple concrete actions — 'create robust, browser-runnable three.js primitive reconstructions', 'turn an image or prompt into a three.js/html asset', 'generate a primitive-only scene', 'debug non-rendering three.js output', 'produce a reusable prompt/template' — covering the full scope comprehensively, matching the score-5 anchor listing several specific concrete actions.

5 / 5

Completeness

Explicitly answers both 'what' (create robust browser-runnable three.js primitive reconstructions) and 'when' with concrete trigger phrases ('use when the user asks to turn an image or prompt into a three.js/html asset, ... debug non-rendering three.js output, or produce a reusable prompt/template'), matching the score-5 anchor.

5 / 5

Trigger Term Quality

Includes natural phrases a user would say ('turn an image or prompt into a three.js/html asset', 'debug non-rendering three.js output') and style synonyms ('low-poly, voxel, isometric, or stylized'), but lacks file-extension triggers and a couple common variations like '.html' or 'WebGL', placing it just below the comprehensive score-5 anchor.

4 / 5

Distinctiveness Conflict Risk

The niche is specific and clearly bounded to three.js primitive reconstruction from low-poly/voxel/isometric reference images, with distinct triggers unlikely to fire for unrelated skills, matching the score-5 anchor's clear niche with minimal conflict risk.

5 / 5

Total

19

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
jasonkneen/tiny-world-builder
Reviewed

Table of Contents

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