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tinyworld-auto-batching

Use when changing Tiny World Builder Auto palette behavior, model inference, suggestions, or provider/model/API-key logic.

66

Quality

78%

Does it follow best practices?

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SecuritybySnyk

Passed

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tessl review fix ./.codex/skills/tinyworld-auto-batching/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

72%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A tight, well-organized body that conveys the batching design and guardrails without wasted tokens. It would benefit from more executable detail on the key functions and an explicit feedback loop for the batched-inference workflow.

Suggestions

Add brief signatures/usage for the key functions (e.g. snapshotCells(), normalizeAutoAction, adaptAutoSuggestionToCell) so guidance is executable rather than name-only.

Insert an explicit validate->fix->retry checkpoint into the Auto refresh flow, since it is a batch operation where the model output is applied repeatedly.

DimensionReasoningScore

Conciseness

Lean and efficient — it jumps straight into the intended model and guardrails with named functions and constants, assuming Claude's competence and avoiding padding or concept explanations.

3 / 3

Actionability

Names concrete functions and constants (snapshotCells(), autoSuggestionQueue, normalizeAutoAction, adaptAutoSuggestionToCell) but gives no executable signatures or code, leaving key call details implicit rather than copy-paste ready.

2 / 3

Workflow Clarity

The intended-model steps are sequenced and a validation section exists, but it describes a batch operation without explicit validate->fix->retry checkpoints inside the run flow, capping workflow clarity at 2 per the batch-operations guideline.

2 / 3

Progressive Disclosure

Well under 50 lines with no external references needed; content is organized into clearly labeled sections (intended model, guardrails, validation), which scores 3 for simple skills per the rubric notes.

3 / 3

Total

10

/

12

Passed

Description

85%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A concise, well-scoped description with an explicit 'Use when' trigger and a clear niche tied to the Tiny World Builder Auto subsystem. It could improve trigger coverage by adding more natural user-facing phrasings alongside the internal terms.

Suggestions

Add plain-language trigger phrasings a user would naturally say (e.g. 'Auto placing too many tiles', 'changing AI model or API key for Auto') alongside the internal terms.

Optionally spell out what the skill does (e.g. 'batch model calls for Auto') so the 'what' is as explicit as the 'when'.

DimensionReasoningScore

Specificity

Names multiple concrete change areas — 'Auto palette behavior, model inference, suggestions, or provider/model/API-key logic' — matching the anchor for listing several specific concrete actions.

3 / 3

Completeness

Explicitly answers when via the 'Use when changing...' trigger clause while also stating what kinds of behavior the skill covers, satisfying both what and when.

3 / 3

Trigger Term Quality

Includes some natural terms a user would say ('palette', 'suggestions', 'API-key') but also leans on internal jargon ('Auto', 'model inference') and is missing common user variations, so it sits between levels rather than full coverage.

2 / 3

Distinctiveness Conflict Risk

The trigger is scoped to the specific Tiny World Builder Auto subsystem and provider/model/key logic, giving it a clear niche unlikely to fire for unrelated skills.

3 / 3

Total

11

/

12

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
jasonkneen/tiny-world-builder
Reviewed

Table of Contents

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