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tinyworld-block-button-style

Use when styling any tool/block button, palette tile, icon chip, or new clickable square in Tiny World Builder. The locked-in "block" aesthetic — a raised square with a dark category-colored outline, an inner white line, and a white-bodied glyph outlined in the same dark color. Apply this whenever a new icon button/tile is added so the UI stays consistent.

70

Quality

85%

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SecuritybySnyk

Passed

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SKILL.md
Quality
Evals
Security

Quality

Content

82%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A high-quality, actionable design-language skill with concrete CSS recipes and precise codebase references, lightly penalized for some verbosity and a non-rigorous validation loop.

DimensionReasoningScore

Conciseness

Dense and assumes Claude's intelligence — no padding about basic concepts — but a few detailed paragraphs (world-pill, token-corner, dark-theme overrides) could be tightened slightly.

4 / 5

Actionability

Provides copy-paste-ready CSS with exact selectors, hex colors, box-shadow stacks, plus named functions (posTypeForTool, buildToolButton, makeBtn) and file references covering the common cases.

5 / 5

Workflow Clarity

The "Applying it to a new button/tile" section gives a concrete sequenced path with an explicit verification checkpoint ("Verify in a real browser, not synthetic events"), but lacks a full validate→fix→retry loop.

4 / 5

Progressive Disclosure

Self-contained content organized under clear headers (ingredients, palette, recipe, application, gotchas) with no nested references; no bundle files exist, so structure is appropriate, with only minor organization gaps.

4 / 5

Total

17

/

20

Passed

Description

87%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A well-crafted description that explicitly states both the capability and clear trigger conditions scoped to a specific UI niche. It is concrete and distinctive, with only minor room for broader keyword coverage.

DimensionReasoningScore

Specificity

Names the domain (tool/block button styling) and several concrete visual specs ("raised square with a dark category-colored outline, an inner white line, and a white-bodied glyph outlined in the same dark color"); minor gaps in distinct action verbs keep it just below comprehensive.

4 / 5

Completeness

Explicitly answers both what (the block aesthetic ingredients) and when ("Use when styling any tool/block button..." and "Apply this whenever a new icon button/tile is added") with concrete trigger phrases.

5 / 5

Trigger Term Quality

Includes natural terms a user would say — "tool/block button, palette tile, icon chip, or new clickable square" plus "Tiny World Builder" — with good keyword coverage though a few natural synonyms are absent.

4 / 5

Distinctiveness Conflict Risk

Scoped to Tiny World Builder button/tile styling with distinct, niche-specific triggers and minimal overlap risk with other skills.

5 / 5

Total

18

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
jasonkneen/tiny-world-builder
Reviewed

Table of Contents

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