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tinyworld-block-button-style

Use when styling any tool/block button, palette tile, icon chip, or new clickable square in Tiny World Builder. The locked-in "block" aesthetic — a raised square with a dark category-colored outline, an inner white line, and a white-bodied glyph outlined in the same dark color. Apply this whenever a new icon button/tile is added so the UI stays consistent.

73

Quality

90%

Does it follow best practices?

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SecuritybySnyk

Passed

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SKILL.md
Quality
Evals
Security

Quality

Content

80%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

Highly actionable and token-efficient reference material with concrete code and named integration points. Its weaknesses are structural: the application guidance is a non-sequenced bullet list and the single-file layout doesn't progressively disclose its long per-component section.

Suggestions

Convert 'Applying it to a new button/tile' into an ordered, numbered workflow (assign data-pos-type → wire through posTypeForTool/buildToolButton → handle any special-case component → verify in browser), and promote the pixel-sampling check out of 'Gotchas' into an explicit validation checkpoint.

Split the long per-component application rules (~65 lines covering radial menus, appbar, token corner, world pill, dark-mode overrides) into a separate reference file such as COMPONENTS.md, and keep SKILL.md as a concise overview that links to it.

In the main workflow, state the expected verification outcome explicitly as a checkpoint (e.g. 'primary block reads dark border 30,66,138 → white line ~250 → category tint') so a new button can be confirmed correct before moving on.

DimensionReasoningScore

Conciseness

The body is dense with project-tribal knowledge (exact selectors, file names, color codes, inheritance gotchas) and never explains CSS concepts Claude already knows; every line earns its place.

3 / 3

Actionability

It provides copy-paste-ready CSS with exact values (border: 1.5px solid #1e428a, full box-shadow stack), a category color table, and named functions/selectors (posTypeForTool(), buildToolButton(tool, { flyout: true }), .tool[data-pos-type]).

3 / 3

Workflow Clarity

The core recipe (assign data-pos-type → existing rules paint it) is clear and a concrete browser-pixel verification step exists, but the multi-component application guidance is a flat non-sequenced bullet list and the verification check is tucked under 'Gotchas' rather than presented as a workflow checkpoint.

2 / 3

Progressive Disclosure

Sections are well organized, but the skill is a monolithic 138-line single file with no reference files; the ~65-line 'Applying it to a new button/tile' section of per-component rules is content that could be split into a one-level-deep reference.

2 / 3

Total

10

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12

Passed

Description

100%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong, specific description with explicit triggers, concrete capabilities, and a clear distinct niche. It cleanly answers both what the skill does and when to use it.

DimensionReasoningScore

Specificity

It lists multiple concrete styling targets — 'tool/block button, palette tile, icon chip, or new clickable square' — and spells out the exact visual recipe (raised square, dark category-colored outline, inner white line, white-bodied outlined glyph).

3 / 3

Completeness

It answers both what (the locked 'block' aesthetic and its three ingredients) and when, with explicit 'Use when…' and 'Apply this whenever…' trigger clauses.

3 / 3

Trigger Term Quality

Natural terms a Tiny World contributor would say are well covered: 'styling', 'button', 'palette tile', 'icon chip', 'new icon button/tile', 'clickable square'.

3 / 3

Distinctiveness Conflict Risk

The niche is tightly scoped to 'Tiny World builder' block-button styling, with domain-specific triggers unlikely to fire for unrelated skills.

3 / 3

Total

12

/

12

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
jasonkneen/tiny-world-builder
Reviewed

Table of Contents

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