Content
92%Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A tightly written, highly actionable body that assumes competence and gives concrete identifiers and validation steps. Its only weakness is progressive disclosure: everything lives inline with no external reference split.
Suggestions
Move the detailed CRT_FRAG shader mechanics and placement enumeration into a references/ file, keeping SKILL.md as an overview with one-level-deep links.
Add a short copy-paste code snippet for the minimal camera mount + tick loop so the core pattern is executable without reading the source.
Surface the ?cctv=demo QA entry point earlier (e.g. a one-line 'Quick check' near the top) so validation is discoverable before the detailed sections.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | Lean and dense — every line carries specific file paths, constants, and mechanisms with no explanation of concepts Claude already knows; tokens earn their place. | 3 / 3 |
Actionability | Provides exact files (engine/world/62-cctv-truman.js), function names (setSubjectsProvider, aim, glitch), constants (FEED_W, TRACK_LERP), and executable QA commands (?cctv=demo, npm run check). | 3 / 3 |
Workflow Clarity | Clear sequencing for the mount/teardown lifecycle, tick wiring order, and lobby-cutting state machine, with explicit QA validation asserts (activeFeed returns feed, activity > 0). | 3 / 3 |
Progressive Disclosure | Well-organized into clear sections but all content is inline in a single >50-line file with no bundle references; detail like the CRT shader mechanics could be split out. | 2 / 3 |
Total | 11 / 12 Passed |