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tinyworld-island-and-planes

Use when changing the home island layout, edge dressing, undersides, autoincentive sponsor banner (now a top-left logo-adjacent DOM banner), plane/crop-duster flight paths, banner streamers, or which side of the island is "front".

72

Quality

88%

Does it follow best practices?

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SecuritybySnyk

Passed

No findings from the security scan

SKILL.md
Quality
Evals
Security

Quality

Content

77%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A dense, well-organized codebase-patching reference that is highly actionable and includes explicit validation checkpoints, but it is monolithic (no bundle/reference files) and carries verbose shader/material prose that could be tightened or offloaded. The inline structure caps progressive disclosure at 2.

Suggestions

Tighten or move the long shader/material-UV explanation paragraphs into a separate reference file so SKILL.md stays a lean overview.

Add an explicit validate→fix→retry loop in the Validation section (e.g. 'if check.js fails, fix the reported issues and re-run until clean') to fully meet the workflow_clarity 3 anchor.

Split the mooring-interaction and plane/crop-duster details into dedicated reference files and link them from a concise overview section to improve progressive disclosure.

DimensionReasoningScore

Conciseness

Mostly efficient and codebase-specific (file names, ~line 16340, constants, GOTCHAs) with no generic-concept padding, but long shader/material prose paragraphs and repeated parentheticals could be tightened, so it sits at the 2 anchor rather than fully lean.

2 / 3

Actionability

Concrete, actionable guidance throughout — specific functions (buildHomeBorder, pickEditableIslandBody), files, constants (DEFAULT_AZIMUTH = π*0.32, EDITABLE_ISLAND_PROP_LOCAL_Z = -2.84), explicit do/don't directives, and an executable `node tools/check.js`; per the instruction-skill note, absence of copy-paste code is not penalized when guidance is this specific.

3 / 3

Workflow Clarity

A dedicated Validation section gives explicit checkpoints (`node tools/check.js`, visual checks at 8×8 and 20×20, plane/banner/audio verification) plus a detailed 'When changing layout' constraint checklist; validation is explicit so the batch-op cap does not apply, though an explicit validate→fix→retry loop is only implied.

3 / 3

Progressive Disclosure

No bundle files exist and everything lives inline in one ~280-line SKILL.md with clear section headers, so it is well-organized rather than a wall of text — but there is no one-level-deep reference structure and longer sections (shader/material notes, mooring interaction) are not split out, fitting the 2 anchor.

2 / 3

Total

10

/

12

Passed

Description

100%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong, third-person trigger description: it names concrete island/plane editing actions, opens with an explicit 'Use when' clause, and occupies a distinct niche unlikely to conflict. The only blemish is a parenthetical implementation detail ('top-left logo-adjacent DOM banner') inside what should be pure trigger phrasing.

DimensionReasoningScore

Specificity

Lists multiple concrete actions — 'changing the home island layout, edge dressing, undersides, autoincentive sponsor banner, plane/crop-duster flight paths, banner streamers, or which side of the island is front' — matching the multi-action 3 anchor.

3 / 3

Completeness

Explicit 'Use when ...' clause answers when, and the enumerated actions answer what — clearly both, matching the 3 anchor with explicit triggers.

3 / 3

Trigger Term Quality

Natural domain terms a Tiny World user would say (edge dressing, undersides, flight paths, banner streamers, which side is 'front') are well covered; only the parenthetical '(now a top-left logo-adjacent DOM banner)' leaks mild implementation jargon, not enough to drop below 3.

3 / 3

Distinctiveness Conflict Risk

Highly specific Tiny World island/planes niche with distinct triggers; unlikely to fire for any other skill.

3 / 3

Total

12

/

12

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

referenced_paths_exist

Referenced path issues: 1 missing

Warning

Total

15

/

16

Passed

Repository
jasonkneen/tiny-world-builder
Reviewed

Table of Contents

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