Content
82%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
The content is an unusually concrete, project-grounded ruleset: exact file paths, layer ordering, cell kinds, thresholds, and runnable validation commands leave little ambiguity about what to do or how to verify it. Minor improvements are possible — tightening the longest rule bullets and adding error-recovery guidance for failed validation — but the skill is close to exemplary for an instruction-only skill.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is a dense rule list of project-specific constraints Claude could not derive (file paths, layer order, kind values) with no padding of known concepts, but several long bullets (quarry, manor, infill) could be tightened, matching anchor 4 rather than anchor 5's every-token-earns-its-place. | 4 / 5 |
Actionability | Guidance is fully concrete and executable: exact script paths (scripts/island-viewer-sequential-generator.js), run commands (npm run stats:island-viewer -- --count 1000), precise thresholds (25% manor chance, >3 Manhattan spacing), and exact cell kinds and schema values (v:4, kind: "bridge"), matching anchor 5. | 5 / 5 |
Workflow Clarity | The generator layer stack is explicitly sequenced ('all grass, first house, corner towers, paths, ... final weighted infill') and a Validation section lists concrete commands and observable checks, but there is no feedback loop for what to do when validation fails, which holds it at anchor 4 rather than 5. | 4 / 5 |
Progressive Disclosure | The body is well structured into a file map, Rules, and Validation sections with no external references needed (and none exist in the bundle), and the inline rules are cohesive; at ~95 dense lines it exceeds the simple-skill size where organization alone earns a 5, so it fits anchor 4. | 4 / 5 |
Total | 17 / 20 Passed |