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tinyworld-lowpoly-world-prompt

Use when editing Tiny World Builder prompts, model-generated worlds, Auto suggestions, or any model behavior that should create coherent low-poly 3D board scenes.

65

Quality

77%

Does it follow best practices?

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SecuritybySnyk

Passed

No findings from the security scan

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tessl review fix ./.codex/skills/tinyworld-lowpoly-world-prompt/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

65%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The content is exceptionally concrete and actionable but over-long and monolithic, with the random-island generation spec living inline rather than in a reference file and lacking explicit validation feedback loops.

Suggestions

Move the detailed offline random-island generation spec (lines ~88-179) into a references/ file (e.g. references/random-island-generation.md) and keep only the entry-point summary plus a clearly signaled link in SKILL.md.

Tighten the prompt-principles and voxel-stamp sections by collapsing near-duplicate rules (e.g. material-name guidance appears in multiple forms) to reduce token load.

Add an explicit validate->fix->retry checkpoint sequence for the batch world-generation workflow so each generation pass is verified before save output.

DimensionReasoningScore

Conciseness

The body avoids explaining basics Claude already knows, but at ~175 lines it is dense and padded — particularly the ~90-line offline random-island spec — and could be tightened or offloaded to a reference.

2 / 3

Actionability

Guidance is highly concrete for an instruction-only skill: exact JSON fields (gridSize, terrainFloors, customParts, kind), explicit token->kind mappings, a numeric count profile, and runnable npm commands.

3 / 3

Workflow Clarity

Sequencing appears in places (rivers -> paths -> water-bridge) and validation is mentioned ('final validation repairs any displaced floors'), but there is no structured validate->fix->retry feedback loop for this batch generator, capping it at 2.

2 / 3

Progressive Disclosure

Sections are clearly headed, but the file is monolithic with no bundle files present; the long random-island spec is inline material that belongs in a separate reference, and the one cited doc is a repo path rather than a local bundle reference.

2 / 3

Total

9

/

12

Passed

Description

90%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong, niche-specific description with an explicit 'Use when' trigger and good natural keywords; its only weakness is that the action verbs are narrow ('editing', 'create') rather than a list of distinct concrete capabilities.

DimensionReasoningScore

Specificity

It names the domain and several targets ('Tiny World Builder prompts, model-generated worlds, Auto suggestions') but the verbs are limited to 'editing' and 'create', not the multiple distinct concrete actions the top anchor requires.

2 / 3

Completeness

An explicit 'Use when editing...' clause gives the trigger, and 'should create coherent low-poly 3D board scenes' states the behavior, answering both what and when.

3 / 3

Trigger Term Quality

Terms like 'Tiny World Builder', 'Auto suggestions', and 'low-poly 3D board scenes' are exactly what a user of this niche would naturally say when needing this skill.

3 / 3

Distinctiveness Conflict Risk

The niche is tightly scoped to Tiny World Builder / low-poly board scenes, with distinct triggers unlikely to fire for an unrelated skill.

3 / 3

Total

11

/

12

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
jasonkneen/tiny-world-builder
Reviewed

Table of Contents

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