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tinyworld-tinyverse-collectibles

Tinyverse collectibles lane — pack reveal, frozen islands, play-mode visits. Universe carousel is archived but code stays in repo.

52

Quality

57%

Does it follow best practices?

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SecuritybySnyk

Passed

No findings from the security scan

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tessl review fix ./.codex/skills/tinyworld-tinyverse-collectibles/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

68%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is a lean, highly specific reference full of concrete paths, keys, and constraints, with clear sectioning and a usable code snippet. Its main gap is the absence of explicit validation/verification checkpoints for the destructive/immutable operations it describes.

Suggestions

Add explicit validation steps for the destructive/immutable flows, e.g. verify the snapshot is immutable before save and confirm the one-way fork does not write back to the canonical collectible.

Split the dense economy/catalog/audio specs into a separate reference file and link to it from SKILL.md to keep the overview lean.

Add a second short code example for the pack-open or hub entry path so the most common cases are copy-paste ready.

DimensionReasoningScore

Conciseness

The body is dense with task-specific constraints, file paths, and keys, and assumes Claude's competence without explaining basics; minor prose (e.g. the detailed hub-layout and audio-foley lists) could be trimmed, keeping it just below the lean-and-efficient anchor.

4 / 5

Actionability

Concrete pointers abound (function names, file paths, localStorage keys, env vars) plus one complete executable snippet (`window.__tinyworldCollectible.enter({ id, world, profile });`), but only one code block and the rest are references to read, leaving minor gaps.

4 / 5

Workflow Clarity

Sequences are clearly laid out (store hub -> 3 free pack opens -> 3D theater -> 1 island per pack -> auto-save -> visit; collectible boot chain), but the skill involves destructive/immutable operations (immutable snapshots, one-way fork) with no explicit validation or verification checkpoints, capping this at 3.

3 / 5

Progressive Disclosure

Content is well-organized into clear sections (Archived, Pack reveal + collection, Collectible island visit, Do not) with inline references to real repo paths; no nested references and no bundle files exist, so structure comes from headers with only minor gaps where dense economy/catalog specs are inlined.

4 / 5

Total

15

/

20

Passed

Description

46%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description names a distinct niche and a few concrete activities but is written as terse product jargon with no explicit 'Use when' trigger guidance. It is distinguishable but under-specified on when Claude should invoke it.

Suggestions

Rewrite as third-person verb phrases, e.g. 'Reveals Tinyverse collectible packs, manages frozen islands, and handles play-mode collectible visits.'

Add an explicit trigger clause such as 'Use when working on the Tinyverse collectibles lane, pack reveal flow, or collectible island visits.'

Include natural synonyms users might say (e.g. 'collectibles', 'pack opening', 'island visit') alongside the product terms.

DimensionReasoningScore

Specificity

Names the domain ('Tinyverse collectibles lane') and a few concrete activities ('pack reveal, frozen islands, play-mode visits'), but they are terse noun phrases rather than verb-framed actions and coverage is incomplete, so it sits at the domain-plus-1-2-actions anchor rather than comprehensive.

3 / 5

Completeness

A 'what' is present (the lane and its three activities) but there is no 'when' / explicit trigger guidance at all, which caps completeness at 3 per the rubric guideline.

3 / 5

Trigger Term Quality

The terms ('pack reveal', 'frozen islands', 'play-mode visits', 'Universe carousel') are product-specific jargon rather than natural phrases a user would say, and there is no 'Use when...' trigger; only one or two vaguely natural keywords ('collectibles', 'pack reveal') appear.

2 / 5

Distinctiveness Conflict Risk

The 'Tinyverse collectibles' niche is specific and clearly distinguishable from general build/world skills, with only minor overlap risk against the Build/Freeplay path.

4 / 5

Total

12

/

20

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

referenced_paths_exist

Referenced path issues: 10 missing

Warning

Total

15

/

16

Passed

Repository
jasonkneen/tiny-world-builder
Reviewed

Table of Contents

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