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tinyworld-tinyverse-race-track

Use when changing the Tinyverse ground-surface race track, perimeter bridge loop, rally karts, or poser-surface show/hide hook.

62

Quality

72%

Does it follow best practices?

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SecuritybySnyk

Passed

No findings from the security scan

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tessl review fix ./.codex/skills/tinyworld-tinyverse-race-track/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

87%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The content is lean, highly actionable, and well-organized with concrete values, file paths, API surface, and runnable validation commands. Its main gap is workflow clarity: rules are listed as constraints rather than sequenced into an authored editing workflow with explicit feedback loops.

Suggestions

Reframe the Rules as a short numbered authoring workflow (e.g. isolate subsystem -> place geometry with Y/3 scaling -> assign cloned materials -> merge statics -> wire entry point) so the sequence and checkpoints are explicit.

Add an explicit 'if node --check fails: fix and re-run' feedback loop alongside the validation commands to close the workflow-clarity gap.

Consider a one-line 'order of operations' summary at the top of Rules to give the rule list a clear sequence.

DimensionReasoningScore

Conciseness

The body is a dense, rule-based list with no padding and no explanation of concepts Claude already knows; specific file paths, material families, and scale values earn their tokens, matching the lean score-3 anchor.

3 / 3

Actionability

Guidance is concrete and executable: exact file paths ('engine/world/61-tinyverse-race-track.js'), precise scale values ('root.scale.y = 1 / 3'), named material families, the full public API surface, and runnable validation commands ('node --check', 'node tools/check.js').

3 / 3

Workflow Clarity

The Validation section provides explicit checkpoints, but the body is a flat list of rules rather than a sequenced multi-step workflow with feedback loops for the editing work, so it sits at the score-2 anchor of listed steps with implicit sequencing.

2 / 3

Progressive Disclosure

At under 50 lines with no need for external bundle references, the well-organized Rules and Validation sections satisfy the simple-skill carve-out for a score-3 on progressive disclosure.

3 / 3

Total

11

/

12

Passed

Description

57%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description has an explicit trigger clause and a distinct, conflict-resistant niche, but its capability statement is a single generic verb ('changing') and several trigger terms are codebase jargon rather than natural user phrasing. Strengthening the 'what' and adding common-form keywords would raise completeness and trigger quality.

Suggestions

Lead with a concrete capability statement before the trigger, e.g. 'Authors and animates the Tinyverse ground-surface race track... Use when changing...'.

Add natural-form trigger variations users might actually say (e.g. 'race track', 'rally karts', 'race loop') alongside the technical terms.

Replace or supplement the generic verb 'changing' with specific actions like 'building, editing, or animating' to improve specificity.

DimensionReasoningScore

Specificity

Names the domain and several concrete objects ('ground-surface race track, perimeter bridge loop, rally karts, or poser-surface show/hide hook') but relies on a single generic verb 'changing' rather than listing multiple distinct concrete actions, so it stops short of the score-3 anchor.

2 / 3

Completeness

It has an explicit 'Use when' trigger clause, but the 'what does this do' is only the fused generic verb 'changing' rather than a clear capability statement, so it does not clearly answer both what and when as the score-3 anchor requires.

2 / 3

Trigger Term Quality

'race track' and 'rally karts' are terms a user might naturally say, but 'perimeter bridge loop' and 'poser-surface show/hide hook' are codebase jargon with no common variations, matching the score-2 anchor of some relevant keywords missing common forms.

2 / 3

Distinctiveness Conflict Risk

The highly specific 'Tinyverse' niche with distinct, project-scoped triggers makes it unlikely to fire for the wrong skill, matching the score-3 clear-niche anchor.

3 / 3

Total

9

/

12

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
jasonkneen/tiny-world-builder
Reviewed

Table of Contents

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