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tinyworld-tinyverse-race-track

Use when changing the Tinyverse ground-surface race track, perimeter bridge loop, rally karts, or poser-surface show/hide hook.

69

Quality

83%

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SecuritybySnyk

Passed

No findings from the security scan

SKILL.md
Quality
Evals
Security

Quality

Content

92%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is a concise, well-structured rule set with concrete technical guidance and a clear validation section, scoring at the top on conciseness, workflow clarity, and progressive disclosure. Actionability is strong but not fully copy-paste ready for the launcher flow.

DimensionReasoningScore

Conciseness

The body is a lean, well-organized rule list that assumes Claude's competence and avoids explaining concepts it already knows; every rule earns its place with no padding.

5 / 5

Actionability

It gives concrete, executable guidance (exact scale factors, specific material families, named hook signatures, validation commands), but the watch()/startRace() launcher guidance is described as a flow rather than copy-paste code, leaving a minor gap versus the score-5 anchor.

4 / 5

Workflow Clarity

Authoring rules are sequenced with clear checkpoints and an explicit Validation section including `node --check`, `tools/check.js`, and a visual check, providing the validation feedback loop the score-5 anchor calls for.

5 / 5

Progressive Disclosure

The skill is under 50 lines with no external references needed; it is organized into tight Rules and Validation sections, satisfying the simple-skill exception for a top progressive_disclosure score.

5 / 5

Total

19

/

20

Passed

Description

75%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description has a clear, explicit 'Use when...' trigger and a highly distinctive niche, scoring well on completeness and conflict risk. It is slightly weaker on specificity and trigger-term naturalness because it lists internal component names rather than user-facing action verbs and synonyms.

Suggestions

Lead with concrete action verbs (e.g., 'Build, edit, or extend the race track and rally karts') so the 'what' reads as distinct actions rather than a single 'changing' verb.

Add natural user-facing trigger phrases or synonyms (e.g., 'rally race', 'kart racing', 'ground-surface track') alongside the internal jargon to improve trigger-term quality.

DimensionReasoningScore

Specificity

The description names a concrete domain (Tinyverse ground-surface race track) and several concrete objects (perimeter bridge loop, rally karts, poser-surface show/hide hook), but frames them as 'changing' rather than listing distinct concrete actions, leaving coverage less comprehensive than the score-5 anchor.

3 / 5

Completeness

It explicitly answers 'what' (changing the Tinyverse ground-surface race track, perimeter bridge loop, rally karts, poser-surface hook) and 'when' via a clear 'Use when...' trigger clause, matching the score-5 anchor for both what and when.

5 / 5

Trigger Term Quality

It includes some natural terms a user might say ('race track', 'rally karts'), but most language ('perimeter bridge loop', 'poser-surface show/hide hook') is internal jargon users would rarely voice, missing common synonyms or variations.

3 / 5

Distinctiveness Conflict Risk

The trigger is a highly specific niche (Tinyverse race track / rally karts / poser-surface hook) unlikely to overlap with other skills, giving minimal conflict risk as in the score-5 anchor.

5 / 5

Total

16

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
jasonkneen/tiny-world-builder
Reviewed

Table of Contents

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