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jui-components

Create JUI components — reusable UI building blocks used in GWT/JUI applications. Use this skill when the user asks to: create a new component, build a custom UI element, create a panel or widget, or asks about component patterns. Also trigger when the user mentions component, SimpleComponent, StateComponent, buildNode, renderer, DomBuilder, or asks how to create a reusable UI element.

66

Quality

83%

Does it follow best practices?

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SKILL.md
Quality
Evals
Security

Quality

Content

82%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A strong, example-driven skill body: nearly all content is executable Java with tables and explicit trap warnings, and a clear 10-step creation workflow. The main weaknesses are mild redundancy across extraction variants and a monolithic single-file layout where some reference-grade material (DomBuilder essentials) could live in a bundled or sibling file.

Suggestions

Collapse the three element-extraction variants (use, by + build callback) into one example with a short note listing the alternatives, trimming ~30 lines.

Move the DomBuilder Essentials catalog into a references file or lean harder on the jui-dombuilder skill, keeping only the top-3 most common builder methods inline.

Add a light verification checkpoint at the end of the workflow (e.g. confirm the component renders via DEBUG_RENDER flags) to close the loop.

DimensionReasoningScore

Conciseness

The body is almost entirely executable code, tables, and pointed notes with no filler explaining concepts Claude already knows. Minor over-explanation remains — e.g. three separate variants of element extraction (.use, .by + .build callback) are each shown in full — so it sits at "efficient; minor instances that could be trimmed" rather than lean.

4 / 5

Actionability

Every pattern ships complete, copy-paste-ready Java (buildNode with Wrap.$(el), constructor renderer, Component.Config builder, StateComponent/LifecycleStateVariable, creator classes) plus concrete method/flag tables and inline trap warnings like "otherwise the onclick below renders but never fires". This fully matches the top anchor.

5 / 5

Workflow Clarity

The closing 10-step workflow is clearly sequenced and front-loads the decision points (base-class selection table, rendering-approach choice). It earns 4 rather than 5 because there are no validation or verification checkpoints at all, and 3 would understate how explicit the ordering and selection criteria are.

4 / 5

Progressive Disclosure

The single-file body (~590 lines, no references/ or scripts/ bundle) is well-sectioned and consistently delegates depth to clearly signaled one-level-deep sibling skills ("see the **jui-dombuilder** skill", "use the `jui-modals` skill"), keeping only summaries inline. It stops short of 5 because reference-grade material such as the DomBuilder method catalog lives inline in one large file rather than being split out.

4 / 5

Total

17

/

20

Passed

Description

78%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A well-constructed description with an explicit "Use this skill when…" trigger clause, natural user phrasings, and distinctive API-level keywords. The main gap is that the "what" side states only a single capability (creating components), so it undersells the pattern coverage the body actually provides.

Suggestions

Broaden the capability statement beyond a single action, e.g. "Create JUI components and choose between the standard base classes (SimpleComponent, StateComponent, Component<Config>) and their rendering, styling, and lifecycle patterns".

Consider narrowing the very broad trigger term "component" (e.g. "JUI component") to reduce overlap with sibling skills like jui-controls and jui-styles.

DimensionReasoningScore

Specificity

"Create JUI components — reusable UI building blocks used in GWT/JUI applications" names the domain plus one concrete action, matching the 'names domain and 1-2 concrete actions' anchor; it does not list several specific capabilities (styling, lifecycle, dialogs are only surfaced in the body), so it is not a 4.

3 / 5

Completeness

It explicitly answers both: "what" ("Create JUI components — reusable UI building blocks used in GWT/JUI applications") and "when" ("Use this skill when the user asks to: create a new component, build a custom UI element… Also trigger when the user mentions…") with concrete trigger phrases, matching the top anchor exactly.

5 / 5

Trigger Term Quality

Natural trigger phrases are well covered ("create a new component", "build a custom UI element", "create a panel or widget", "component patterns", "reusable UI element") and reinforced with API identifiers (SimpleComponent, StateComponent, buildNode, renderer, DomBuilder). A few natural user phrasings are missing and the bare term "component" is broad, keeping it just below the comprehensive anchor 5.

4 / 5

Distinctiveness Conflict Risk

JUI-specific identifiers (SimpleComponent, buildNode, DomBuilder) give it a clear niche with mostly distinct triggers, but generic terms like "component", "panel or widget" overlap with closely related sibling skills (jui-controls, jui-styles); it is not a 5 because that overlap risk is real rather than minimal.

4 / 5

Total

16

/

20

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

skill_md_line_count

SKILL.md is long (600 lines); consider splitting into references/ and linking

Warning

Total

15

/

16

Passed

Repository
juiproject/jui-stack
Reviewed

Table of Contents

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