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threejs-aaa-graphics-builder

Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting and render pipeline, LOD and instancing, render budgets, and a 10-category visual scorecard. Use when screenshots still look basic or the user asks for premium, AAA, high-fidelity, showcase, or less-basic graphics.

68

Quality

83%

Does it follow best practices?

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SecuritybySnyk

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SKILL.md
Quality
Evals
Security

Quality

Content

66%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is well-structured with a clear sequenced workflow and validation feedback loop, and it uses progressive disclosure effectively via a references table. It is concise and assumes competence, though the core graphics work is actioned mostly through external references rather than inline executable code, and one cited reference (asset-recovery.md) is missing from the bundle.

Suggestions

Add at least one inline executable snippet (e.g. a minimal material/texture or onBeforeCompile starting point) so the core graphics pass is actionable without opening references.

Resolve the references/asset-recovery.md citation: either add the file to the references/ bundle or point to the actual existing path, since it is referenced in the Asset sourcing section but is not in the bundle.

Make the report step's validation explicit as a checklist (before/after score per category, renderer diagnostics vs budget table) to strengthen the feedback loop.

DimensionReasoningScore

Conciseness

Lean and assumes Claude's competence ('Glow does not make primitives look AAA. Build authored forms first, then materials, then lighting, then effects'), but sentences like the asset-sourcing paragraph carry some listing density that could be trimmed; no padding explaining basics Claude already knows.

4 / 5

Actionability

Concrete guidance is present (e.g. 'run threejs-game-director/scripts/probe_asset_credentials.sh', 'references/asset-recovery.md', 're-score against the calibration anchors') but it leans on external references and named tools rather than inline executable code or commands for the core graphics pass; key specifics live in the bundle.

3 / 5

Workflow Clarity

The 8-step Workflow is clearly sequenced with explicit validation checkpoints (step 8 'Re-score against the calibration anchors ... Keep going until every premium category is at least 2, or name the exact blocker') and a feedback loop; minor gaps in that the report/validation of intermediate steps is partly implicit.

4 / 5

Progressive Disclosure

Good structure: an overview SKILL.md with a well-signaled References table pointing one level deep to four real reference files with explicit 'Read it when' triggers; however references/asset-recovery.md is cited in the body but is absent from the bundle (references/ only contains four files), so one signaled path does not resolve.

4 / 5

Total

15

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20

Passed

Description

100%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is specific, comprehensive, and uses natural trigger terms with synonyms. It cleanly answers both what and when with concrete, user-facing language and occupies a distinct niche.

DimensionReasoningScore

Specificity

Lists multiple concrete actions—art-direction critique, procedural model building, material/texture libraries, world prop kits, shaders, VFX, lighting, render pipeline, LOD/instancing, render budgets, 10-category scorecard—comprehensive coverage of the skill's capabilities.

5 / 5

Completeness

Explicitly answers both what ('Upgrade Three.js games from prototype visuals to premium browser graphics: ...') and when ('Use when screenshots still look basic or the user asks for premium, AAA, high-fidelity, showcase, or less-basic graphics').

5 / 5

Trigger Term Quality

Captures natural user phrasing including synonyms and variants: 'premium', 'AAA', 'high-fidelity', 'showcase', 'less-basic graphics', plus 'screenshots still look basic', covering how users actually request the upgrade.

5 / 5

Distinctiveness Conflict Risk

Clear niche (Three.js premium graphics pass) with distinct triggers tied to screenshots and explicit premium/AAA vocabulary; minimal overlap risk with general Three.js skills.

5 / 5

Total

20

/

20

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

referenced_paths_exist

Referenced path issues: 1 missing

Warning

Total

15

/

16

Passed

Repository
majidmanzarpour/threejs-game-skills
Reviewed

Table of Contents

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