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threejs-debug-profiler

Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles, textures, memory, shader and post-processing cost, and bundle size.

67

Quality

80%

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tessl review fix ./skills/threejs-debug-profiler/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

85%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is a lean, well-structured triage and profiling playbook with explicit validation checkpoints and a cleanly signaled one-level-deep reference. The only weaknesses are a slightly verbose opening meta-paragraph and measurement mechanics delegated to the reference rather than named inline.

Suggestions

Tighten the opening paragraph about verification scope — it reads as process meta-guidance that could be shortened without losing meaning.

Name the concrete measurement method inline in the Profile section (e.g. renderer.info fields or DevTools) rather than only delegating to the playbook.

Keep the numbered Debug/Profile checklists and the single clearly-signaled reference — this structure is well done.

DimensionReasoningScore

Conciseness

The body is dense and lean with no concept explanations, but the opening meta-paragraph about reusing the lead's reproduction and when broader testing is warranted is slightly over-explained and could be trimmed.

4 / 5

Actionability

Concrete, specific triage checks ('Check canvas display size against drawing-buffer size', 'Check renderer, context, and loop ownership') are highly actionable, but exact measurement mechanics and commands are delegated to the reference rather than given inline, leaving minor gaps.

4 / 5

Workflow Clarity

Debug (8 numbered steps) and Profile (5 numbered steps) are clearly sequenced with explicit validation checkpoints — 'retest the exact broken path' and 'Re-measure the same scenario and confirm visuals and playability held' — providing feedback loops.

5 / 5

Progressive Disclosure

A clear overview (Reference, Debug, Profile, Report) points to one well-signaled, one-level-deep reference (references/debug-playbook.md, verified to exist) with appropriate content split and easy navigation.

5 / 5

Total

18

/

20

Passed

Description

75%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is specific, distinctive, and rich in domain keywords, but it omits any explicit 'Use when...' trigger guidance, which caps completeness at 3. Adding a trigger clause naming common user complaints (FPS, lag, frame rate) would lift both completeness and trigger-term quality.

Suggestions

Add an explicit 'Use when...' clause, e.g. 'Use when a Three.js game shows a blank canvas, runtime errors, broken loading, or low FPS / lag.'

Include natural complaint phrasings users actually say ('low FPS', 'frame rate', 'lag', 'stutter') alongside the technical perf terms.

Keep the current specific capability list — it is comprehensive and distinctive.

DimensionReasoningScore

Specificity

Lists many concrete capabilities — 'blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles, textures, memory, shader and post-processing cost, and bundle size' — giving comprehensive coverage rather than just a few actions.

5 / 5

Completeness

The 'what' is clear and detailed, but there is no 'Use when...' clause or equivalent explicit trigger guidance, so per the rubric completeness is capped at 3.

3 / 5

Trigger Term Quality

Strong natural keywords a game dev would say ('blank canvas', 'render bugs', 'draw calls', 'mobile input', 'bundle size', 'Three.js browser games'), but common user complaint phrasings like 'low FPS', 'frame rate', 'lag', or 'stutter' are missing, so it is not fully comprehensive.

4 / 5

Distinctiveness Conflict Risk

The 'Three.js browser games' niche combined with the specific debug/profile capability set gives a clear, distinct trigger surface with minimal overlap risk against other skills.

5 / 5

Total

17

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
majidmanzarpour/threejs-game-skills
Reviewed

Table of Contents

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