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threejs-debug-profiler

Debug and profile Three.js browser games. Combines scene debugging, render/runtime/loading/animation/resize/mobile input fixes, performance profiling, draw calls, triangles, textures, memory, shader/post-processing cost, bundle size, and mobile DPR/input issues.

64

Quality

76%

Does it follow best practices?

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SecuritybySnyk

Passed

No findings from the security scan

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tessl review fix ./skills/threejs-debug-profiler/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

85%Weight 40%Scale 1-3

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The skill body is lean, well-sequenced with explicit verification steps, and uses clean one-level-deep references that all resolve to real files. The main gap is actionability: concrete execution detail lives in the referenced checklists rather than inline, so a reader of SKILL.md alone lacks copy-paste-ready commands or code.

Suggestions

Add one short inline executable example per workflow (e.g. a renderer-stats snippet or a `renderer.info` / `performance.now()` baseline command) so the body is actionable without opening the references.

Clarify the relationship between `debug-profile-checklists.md` and the three `checklists/*.md` files to avoid redundant navigation — note which is the entry point and which are subsets.

In the Debug Workflow, mention the specific verification commands/tools (e.g. DevTools Performance tab, `renderer.info.render.calls`) so the checkpoint step is concrete rather than descriptive.

DimensionReasoningScore

Conciseness

The body is lean and assumes Claude's competence with no concept-explaining fluff (no "Three.js is a 3D library" preamble); every section delivers actionable guidance, matching the lean-and-efficient anchor.

3 / 3

Actionability

Concrete checklists and named techniques ("instancing, shared resources, culling, LOD, DPR cap") give specific direction, but the executable "how" is delegated to referenced files and there are no inline commands or code, leaving key details external.

2 / 3

Workflow Clarity

Two clearly numbered sequences include explicit validation checkpoints (Debug step 9 verify nonblank canvas/errors/broken path; Performance step 5 re-measure and verify visuals) plus a tracked reference ledger, matching the clear-sequence-with-validation anchor.

3 / 3

Progressive Disclosure

The body is a concise overview pointing to one-level-deep references (debug-profile-checklists.md, checklists/scene-debugging.md, performance-profile.md, mobile-input.md, prompt-templates.md) — all verified to exist and each tied to a specific use case, matching the well-signaled one-level-deep anchor.

3 / 3

Total

11

/

12

Passed

Description

67%Weight 40%Scale 1-3

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is specific and well-scoped to a clear niche, but it over-relies on technical metric jargon and omits any explicit 'Use when...' trigger guidance. Adding natural user-facing trigger terms and a usage clause would lift the completeness and trigger-term dimensions.

Suggestions

Append an explicit trigger clause, e.g. "Use when debugging or optimizing Three.js browser games, or when the user reports lag, low FPS, a blank canvas, or mobile input/render issues."

Replace some jargon ("shader/post-processing cost", "DPR") with natural user-facing terms ("slow/stuttering frame rate", "mobile scaling") alongside the technical terms.

Lead with the broadest natural triggers ("debug and profile Three.js / WebGL games") before the detailed metric list to improve trigger-term coverage.

DimensionReasoningScore

Specificity

Lists many concrete capabilities ("scene debugging, render/runtime/loading/animation/resize/mobile input fixes", "draw calls, triangles, textures, memory, shader/post-processing cost, bundle size"), matching the multiple-specific-actions anchor rather than the partial domain-only anchor.

3 / 3

Completeness

Clearly states what the skill does, but lacks any "Use when..." trigger clause; per the rubric, a missing explicit trigger caps completeness at 2 rather than 3.

2 / 3

Trigger Term Quality

Includes some natural terms ("Three.js browser games", "debug", "profile") but is dominated by technical jargon ("DPR/input", "shader/post-processing cost") and misses common user phrasings like "lag", "low FPS", or "blank canvas".

2 / 3

Distinctiveness Conflict Risk

"Three.js browser games" is a narrow, clearly scoped niche unlikely to overlap with other skills, matching the clear-niche anchor rather than the somewhat-generic anchor.

3 / 3

Total

10

/

12

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

referenced_paths_exist

Referenced path issues: 3 deeper-than-1-level

Warning

Total

15

/

16

Passed

Repository
majidmanzarpour/threejs-game-skills
Reviewed

Table of Contents

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