Content
86%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A tightly written, well-structured skill body: lean prose, a concrete sequenced workflow with a verification step, and exemplary progressive disclosure through one clearly-signaled reference file. The main gap is the absence of an explicit fix-and-recheck feedback loop after the step-7 validation pass.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The ~30-line body is lean with no padding and no explanations of concepts Claude already knows — every sentence (e.g., 'Make game UI intentional, readable, responsive, and specific to the genre.') carries new guidance. It assumes competence and defers detail to the reference. | 5 / 5 |
Actionability | The workflow gives concrete, enumerated guidance ('Inventory the UI states: gameplay, pause, settings, fail and retry, win or milestone, loading, touch controls'; 'survival and status, then objective, then feedback, then flavor') and points to a detailed reference file. It stays one notch below fully executable because steps like 'Use stable dimensions, safe-area padding, text-fit constraints' are directional rather than copy-paste concrete, with the specifics living in the reference. | 4 / 5 |
Workflow Clarity | A clear 7-step sequence exists with capture (step 1) and a real verification checkpoint (step 7: 'text fit and overlap with the longest likely values, safe areas, touch targets, and real state changes on both viewports'). It lacks an explicit fix-and-revalidate feedback loop for failures found in step 7, so it does not reach anchor 5. | 4 / 5 |
Progressive Disclosure | The body is a true overview: a single one-level-deep reference (references/ui-patterns.md) that exists and contains the promised detail, clearly signaled with when to read it ('Read it before designing HUDs, menus, overlays, touch controls, or responsive layout'), plus scope guidance for the two generator skills. Navigation is easy and nothing is buried. | 5 / 5 |
Total | 18 / 20 Passed |