Content
86%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A tight, well-structured overview: lean prose, a reference table with explicit read-when triggers, executable inspector tooling, and a sequenced QA/release workflow with concrete validation criteria. The only meaningful gap is that error-recovery loops are implied rather than explicit, and the QA steps are behavioral rather than command-driven.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is lean and dense — every line is instruction or evidence criteria with zero concept explanations, e.g. 'Screenshots alone do not cover gameplay changes' and 'passing pixels and acknowledged state hooks do not establish aesthetic quality'. It fully assumes Claude's competence; every token earns its place. | 5 / 5 |
Actionability | The canvas-inspector section gives a copy-paste-ready command with real flags ('node <this-skill-dir>/scripts/inspect-threejs-canvas.mjs --manifest artifacts/evidence.json --url http://127.0.0.1:5188 --seed 42') plus flag semantics, but the 10-step QA pass is behavioral direction ('Exercise the main input, objective progression...') rather than executable steps. Not 5 because the common-case flow is not uniformly copy-paste ready; not 3 because the key tooling is fully executable. | 4 / 5 |
Workflow Clarity | The QA pass is a clearly numbered 10-step sequence with validation checkpoints (capture console/page/network errors, 'Confirm non-blank, visually varied canvas pixels', 'blank-canvas or error conditions exit non-zero') and scoping/repetition rules. Not 5 because an explicit fix-and-re-run feedback loop is only implicit ('Repeat only after relevant changes, failures, or unresolved concerns') rather than a step-by-step validate→fix→retry pattern. | 4 / 5 |
Progressive Disclosure | A well-signaled 'Read it when' reference table points to three real one-level-deep files (references/release-checks.md, visual-test-harness.md, playtest-bot.md — all present in the bundle), the executable tooling lives in scripts/inspect-threejs-canvas.mjs, and the body stays a concise overview. This matches the clear-overview anchor exactly. | 5 / 5 |
Total | 18 / 20 Passed |