Walk through the DirectX Tool Kit for DirectX 11 Getting Started tutorial step by step. Use this skill when asked to follow the tutorial, set up a new DirectX 11 project, or learn how to use DirectX Tool Kit from scratch.
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tessl review fix ./skills/directxtk-tutorial/SKILL.mdThis skill walks the user through the Getting Started tutorial for DirectX Tool Kit step by step.
Follow each step in order. Each step builds on the previous one.
At the end of each step, ask the user if they would like to see the Technical Notes section (which provides a brief overview of the underlying Direct3D APIs and objects used by the toolkit in that step) or skip it and move on to the next step.
| Step | Title | Reference |
|---|---|---|
| 0 | Prerequisites | reference/step0.md |
| 1 | Project Setup | reference/step1.md |
| 2 | Building the Project | reference/step2.md |
| 3 | Adding DirectX Tool Kit | reference/step3.md |
| 4 | Sprites and Textures | reference/step4.md |
| 5 | Drawing Text | reference/step5.md |
| 6 | Simple Rendering | reference/step6.md |
| 7 | 3D Shapes | reference/step7.md |
The assets/ folder contains files needed during the tutorial:
cat.png — sprite texture used in Step 4courier.spritefont — pre-built sprite font used in Step 5See reference/tutorial-steps.md for the complete list of planned tutorial lessons beyond these initial seven steps.
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