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directxtk-usage

Guide for integrating DirectX Tool Kit for DirectX 11 into new projects and understanding the API surface. Use this skill when asked about how to use DirectX Tool Kit, integrate it into a project, or get an overview of its classes and functionality.

60

Quality

70%

Does it follow best practices?

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Adds up to 20 points to the overall score

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SecuritybySnyk

Passed

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tessl review fix ./skills/directxtk-usage/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

65%Weight 40%Scale 1-3

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A well-organized, highly actionable usage guide with strong copy-paste code examples and no concept padding. Its weaknesses are mild token redundancy, the absence of validation checkpoints, and a broken internal reference link that undermine conciseness, workflow clarity, and progressive disclosure.

Suggestions

Collapse the three near-identical vcpkg JSON blocks into one base snippet plus a compact note listing the `gameinput` and `xaudio2-9` feature variations, and remove the duplicate statement that headers live in `Inc/`.

Create the referenced `references/overview.md` (or correct the path) so the signaled reference resolves, and move the per-class API patterns into it to keep SKILL.md a true overview.

Add a brief ordered integration checklist with a build/compile verification step so the setup path has an explicit checkpoint.

DimensionReasoningScore

Conciseness

The body is mostly lean and assumes Claude's competence (no explanations of what DirectX is), but the three near-identical vcpkg JSON blocks repeat the same schema boilerplate and the fact that headers live in `Inc/` is stated twice, so it could be tightened past the score-2 anchor toward score-3.

2 / 3

Actionability

It provides copy-paste-ready, executable snippets across vcpkg.json, CMakeLists, and C++ usage for sprites, models, primitives, effects, input, and audio, matching the score-3 anchor for fully executable, specific examples.

3 / 3

Workflow Clarity

There is a light sequence (recommended vcpkg manifest-mode, then classic/NuGet/project reference, and a 3-item Minimum Setup list), but no explicit validation checkpoints or feedback loops, fitting the score-2 anchor of steps present but checkpoints missing; the skill is reference-oriented rather than a destructive workflow, so it is not capped at 2 for missing loops but still lacks a clear sequenced procedure.

2 / 3

Progressive Disclosure

The body is well-sectioned and points to external resources (wiki, project templates), but the one internal reference it signals — `reference/overview.md` — does not exist (no `references/` directory is present), and substantial API-pattern content is inline rather than split into reference files, matching the score-2 anchor of structure present but organization/signaling incomplete.

2 / 3

Total

9

/

12

Passed

Description

75%Weight 40%Scale 1-3

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A clear, third-person description with an explicit use-when clause and a well-defined niche. Its main weakness is abstract action language and a limited set of trigger terms, which cap specificity and trigger-term quality at 2.

Suggestions

Replace abstract verbs with concrete capabilities, e.g. "load and draw sprites, 3D models, geometric primitives, and apply effects" instead of "understanding the API surface".

Broaden trigger terms to include natural variations users say, such as "DirectXTK", "DirectX 11 sprites", "DirectX audio", "GamePad", and "SimpleMath".

DimensionReasoningScore

Specificity

Names the domain and a couple of actions ("integrating DirectX Tool Kit for DirectX 11 into new projects" and "understanding the API surface"), but the actions are abstract rather than concrete, matching the score-2 anchor rather than the multi-action score-3 example.

2 / 3

Completeness

It answers both "what" (guide for integrating and understanding the API surface) and "when" via an explicit "Use this skill when asked about..." clause, matching the score-3 anchor.

3 / 3

Trigger Term Quality

It lists natural triggers ("how to use DirectX Tool Kit", "integrate it into a project", "overview of its classes and functionality"), but coverage is narrow — it omits common variations a user would say like "DirectXTK", sprites, audio, GamePad, or SimpleMath, so it falls short of score-3 breadth.

2 / 3

Distinctiveness Conflict Risk

"DirectX Tool Kit for DirectX 11" is a clear, narrow niche with distinct triggers unlikely to fire for unrelated skills, matching the score-3 anchor.

3 / 3

Total

10

/

12

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

relative_links

Relative link issues: 1 missing

Warning

Total

15

/

16

Passed

Repository
microsoft/DirectXTK
Reviewed

Table of Contents

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