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architecture-video

Generate or update the IronClaw architecture overview video using Remotion. Use when asked to update, regenerate, or modify the architecture video, add/remove scenes, or reflect codebase changes in the video.

72

Quality

88%

Does it follow best practices?

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SecuritybySnyk

Passed

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SKILL.md
Quality
Evals
Security

Quality

Content

77%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is highly actionable with executable code, concrete commands, and clear sequenced workflows including validation checkpoints. Its weakness is token efficiency and a monolithic structure with no progressive disclosure into bundle files.

Suggestions

Trim the scene-template boilerplate and de-duplicate the 'Remotion patterns' and 'Scene template' sections to lift conciseness toward a 3.

Move the scene inventory table and full scene template into a references/ file (e.g. SCENES.md) linked from SKILL.md, so the overview stays lean and details are one level deep.

Add an explicit fix-and-retry loop to the Verification section (e.g. 'If tsc errors, fix and re-run until clean before rendering') to strengthen the feedback loop.

DimensionReasoningScore

Conciseness

Mostly efficient and project-specific, but the full scene-template boilerplate and some overlap between the 'Remotion patterns' and 'Scene template' sections could be tightened; not a 3 because not every token earns its place.

2 / 3

Actionability

Provides copy-paste-ready Remotion TSX snippets and concrete commands ('npx remotion still IronClawArchitecture --scale=0.25 --frame=<N>', 'npx tsc --noEmit', './scripts/render-architecture-video.sh') plus a complete scene template.

3 / 3

Workflow Clarity

Sequences are explicit — 'Before making changes' (1-3), 'Adding a new scene' (1-6), and a 'Verification' checklist with validation checkpoints (type check, spot-check frames, full render); matches the clear-sequence-with-checklists anchor.

3 / 3

Progressive Disclosure

Well-sectioned single file, but no bundle files exist and content like the full scene inventory and scene template lives inline rather than being split into one-level-deep references; structure is good but not split for navigation.

2 / 3

Total

10

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12

Passed

Description

100%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is concise, third-person, and cleanly answers both what the skill does and when to invoke it with natural trigger terms. It occupies a distinct niche with no conflict risk.

DimensionReasoningScore

Specificity

Lists multiple concrete actions — 'Generate or update the IronClaw architecture overview video using Remotion', 'add/remove scenes', 'reflect codebase changes in the video' — matching the multiple-specific-actions anchor.

3 / 3

Completeness

Explicitly states what it does (generate/update the video with Remotion) and when to use it via an explicit 'Use when...' clause with concrete triggers, satisfying both halves.

3 / 3

Trigger Term Quality

Covers natural phrasings a user would say — 'update, regenerate, or modify the architecture video', 'add/remove scenes', 'reflect codebase changes' — giving good variation rather than a single keyword.

3 / 3

Distinctiveness Conflict Risk

The niche is highly specific ('IronClaw architecture overview video using Remotion') with distinctive triggers, making collision with other skills unlikely.

3 / 3

Total

12

/

12

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

referenced_paths_exist

Referenced path issues: 1 missing

Warning

Total

15

/

16

Passed

Repository
nearai/ironclaw
Reviewed

Table of Contents

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