A multi-frame gamified mobile-app prototype — three phone frames on a dark showcase stage. Frame 1: cover / poster, Frame 2: today's quests with XP ribbons and a level bar, Frame 3: quest detail. Vivid quest tiles, level ribbon, bottom tab bar. Use when the brief asks for a "gamified app", "habit tracker", "RPG-style life app", "level-up app", "daily quests", "XP / streak app", or "ELI5-style explainer app".
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Produce a multi-screen mobile prototype on a single dark showcase page. Three phone frames side-by-side, each one its own moment in the journey.
#0e0d0c or DS dark token)
with a soft top spotlight gradient. Above the phones, a small caption
row: "HI-FI PROTOTYPE · IPHONE" left, brand wordmark right, both in mono.<!doctype html> through </html>, CSS inline.linear-gradient and inline SVG glyphs
for tile chips and tab icons.data-od-id on stage, each phone, each frame's regions.Emit between <artifact> tags:
<artifact identifier="game-slug" type="text/html" title="Mobile — App Name">
<!doctype html>
<html>...</html>
</artifact>One sentence before the artifact, nothing after.
1a7a23d
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