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gamified-app

A multi-frame gamified mobile-app prototype — three phone frames on a dark showcase stage. Frame 1: cover / poster, Frame 2: today's quests with XP ribbons and a level bar, Frame 3: quest detail. Vivid quest tiles, level ribbon, bottom tab bar. Use when the brief asks for a "gamified app", "habit tracker", "RPG-style life app", "level-up app", "daily quests", "XP / streak app", or "ELI5-style explainer app".

Quality

93%

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SecuritybySnyk

Passed

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SKILL.md
Quality
Evals
Security

Quality

Content

86%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A tight, highly actionable design spec: concrete dimensions, colors, content seeds, and an exact output contract, organized into clean sections with a closing self-check. Its only flaws are minor — slight repetition of shared phone elements across steps and self-checks that lack any failure/feedback guidance.

Suggestions

Remove the per-phone repetition of shared elements (e.g. the 'Status bar.' and 'Bottom tab bar.' bullets in steps 5–7), relying on step 4's shared spec to trim a few tokens.

Extend step 9's self-check with one verifiable contract item (e.g. 'exactly one sentence before the artifact, nothing after') and a short fix-and-recheck loop when a check fails.

DimensionReasoningScore

Conciseness

The body is dense with prescriptive specifics (frame dimensions, hex color, real quest-name examples, artifact contract) and explains nothing Claude already knows. It misses level 5 only on minor redundancy: step 4's shared phone elements ('Status bar', 'Bottom tab bar') are re-stated verbatim inside steps 5–7.

4 / 5

Actionability

Guidance is fully concrete and executable for this domain: '360×780 phone frames', '12px black bezel, 44px corner radius', hex '#0e0d0c', six ready-to-use quest titles, data-od-id requirements, and a copy-paste artifact skeleton. Per the code-vs-instruction scoring note, an instruction-only skill with this level of concrete guidance merits the top anchor.

5 / 5

Workflow Clarity

A clear numbered 1–9 sequence with an explicit self-check checklist ('Three frames, each with a distinct purpose', 'Tile colors don't overpower', 'Reads as gamified and adult') covers the checkpoints. It falls short of level 5 because the checks are qualitative with no feedback loop for failures, and the output contract ('One sentence before the artifact, nothing after') is not covered by the self-check — minor validation gaps rather than the missing checkpoints of level 3.

4 / 5

Progressive Disclosure

This is a single-purpose, self-contained skill: well-organized Workflow and Output-contract sections, no content that belongs in a separate file inlined (all spec detail is needed at generation time), and no nested references — only the runtime-injected DESIGN.md, which is clearly signaled. Anchor 5 fits better than 4 because there is nothing to relocate or reorganize.

5 / 5

Total

18

/

20

Passed

Description

100%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is exemplary: it states a concrete, multi-part deliverable and pairs it with an explicit, well-chosen 'Use when…' clause covering natural synonyms. Every dimension lands at the top anchor with no vagueness, over-claiming, or padding.

DimensionReasoningScore

Specificity

The description enumerates multiple concrete deliverables — 'three phone frames on a dark showcase stage', per-frame content ('cover / poster', 'today's quests with XP ribbons and a level bar', 'quest detail'), and 'vivid quest tiles, level ribbon, bottom tab bar' — with no coverage gaps. It exceeds level 4 because the enumeration is comprehensive rather than leaving minor gaps.

5 / 5

Completeness

Both questions are answered explicitly: the 'what' is a concrete three-frame prototype spec and the 'when' is 'Use when the brief asks for a "gamified app", …' with concrete trigger phrases, mirroring the level-5 anchor example. It is not level 4 because the when-clause is fully explicit rather than improvable.

5 / 5

Trigger Term Quality

Trigger phrases are natural user phrasings with synonym coverage: 'gamified app', 'habit tracker', 'RPG-style life app', 'level-up app', 'daily quests', 'XP / streak app', 'ELI5-style explainer app'. No common variation in this niche is missing, so it fits the level-5 anchor rather than level 4.

5 / 5

Distinctiveness Conflict Risk

It carves a clear niche (gamified/RPG-style habit-app prototypes) with distinct triggers and minimal conflict risk; only trivially adjacent families ('habit tracker', 'ELI5-style explainer app') could overlap. Anchor 5 fits better than 4, whose overlap risk would require a genuinely close sibling skill trigger.

5 / 5

Total

20

/

20

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

Total

15

/

16

Passed

Repository

nexu-io/open-design

Path

plugins/_official/examples/gamified-app/SKILL.md

Reviewed

Table of Contents

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