Content
90%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A dense, well-sequenced design spec: concrete numbers, colors, and per-screen content with a clear output contract and a self-check. The only gaps are a missing remediation loop behind the self-check and a body slightly longer than the simple-skill threshold that keeps it from a perfect progressive-disclosure score.
Suggestions
In step 9 (Self-check), add a short remediation hint per check (e.g. 'if frames look like copies, differentiate purpose/value per frame; if tiles overpower, desaturate pastels toward the neutral surface') to close the validate→fix loop and lift workflow clarity to the top anchor.
Consider moving the per-frame content specs (steps 5–7) into a references/ file (e.g. frames.md) to slim the body below the ~50-line simple-skill threshold and make the top-level overview lighter.
Step 6's level ribbon text 'LV 14 · Level 14 · 1648 / 2480 XP' duplicates the level number twice — tighten the copy pattern so generated screens don't repeat it verbatim.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is lean and assumes Claude's competence: no explanation of HTML/CSS or design concepts, every line is spec ('12px black bezel, 44px corner radius', 'near-black #0e0d0c', '3×2 grid of quest tiles'). The quest-name examples and color note are load-bearing guidance, not padding — matching 'every token earns its place'. | 5 / 5 |
Actionability | Guidance is concrete and executable for a design/prototyping skill: exact dimensions (360×780 frames), hex token (#0e0d0c), per-frame content lists, a tab-bar spec, an explicit 'no images, use linear-gradient and inline SVG' constraint, and a copy-paste artifact output template with identifier/type/title. Per the scoring notes, absence of code in an instruction-only skill is not penalized when guidance is this specific. | 5 / 5 |
Workflow Clarity | A clear 9-step sequence (read DS → pick brand → stage → phones → per-frame content → write → self-check) with a step-9 checklist ('Three frames, each with a distinct purpose', 'Tile colors don't overpower', 'Reads as gamified and adult'). It falls short of anchor 5 because the self-check lists criteria but gives no remediation loop (what to change if a check fails), fitting anchor 4's 'clear sequence with most checkpoints present; minor validation gaps'. This is not a destructive/batch operation, so no cap applies. | 4 / 5 |
Progressive Disclosure | The skill is self-contained: no references/, scripts/, or assets/ bundle exists, and the only external mention ('Read the active DESIGN.md (injected above)') is a platform-injected file, clearly signaled. Sections are well organized (Workflow, Output contract) and nothing belongs in a separate file, fitting anchor 4's 'good structure; most content appropriately placed'. It does not take the anchor-5 exception because the body is ~74 lines — over the simple-skill (<50 line) threshold — even though the organization is clean. | 4 / 5 |
Total | 18 / 20 Passed |