Content
86%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A tight, well-structured instruction skill that delivers actionable, enumerated cinematography guidance with no wasted tokens. Adding a worked example would push actionability to the top anchor.
Suggestions
Include one short worked example (e.g., a sample fight beat broken into orientation/impact/recovery) to make the guidance fully concrete.
Add a brief verification cue such as 'check that each camera move maps to one tactical reason and that geography stays readable' to give the rules a checkpoint.
Consider a one-line 'When not to use this skill' note to sharpen distinctiveness against general video-design guidance.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | Every line is lean, actionable guidance with no padding and no explanation of concepts Claude already knows; each token earns its place. | 5 / 5 |
Actionability | Directives are concrete with enumerated choices (e.g., "reveal threat, follow force, absorb impact, or trap the subject"; "onset, spread, rupture, aftermath"), but there are no worked examples of an actual sequence, leaving some interpretation to Claude. | 4 / 5 |
Workflow Clarity | The sections are well-organized into a logical thinking order (core rules, coverage, transformation beats, avoid), but this is a principles set rather than a sequenced process, so there are no explicit checkpoints or feedback loops. | 4 / 5 |
Progressive Disclosure | At under 50 lines with no need for external references (no bundle files present), the well-organized section structure fully satisfies the simple-skill progressive-disclosure exception. | 5 / 5 |
Total | 18 / 20 Passed |