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action-choreography-camera-logic

Use for fights, chases, transformations, and high-kinetic sequences that need readable geography, motivated camera logic, impact rhythm, and continuity-safe action coverage.

65

Quality

78%

Does it follow best practices?

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SecuritybySnyk

Passed

No findings from the security scan

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tessl review fix ./.nolanx/skills/action-choreography-camera-logic/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

100%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is a lean, well-organized, instruction-only skill that gives concrete, directive guidance with enumerated options and clear sequencing appropriate to its domain, with no padding or unnecessary references.

DimensionReasoningScore

Conciseness

The body is lean: a one-line purpose statement and tight bullet rules with no padding, no explaining of concepts Claude already knows, and every line earning its place.

3 / 3

Actionability

For an instruction-only creative skill, the guidance is concrete and directive, with enumerated options ('reveal threat, follow force, absorb impact, or trap the subject'; 'onset, spread, rupture, aftermath') and clear rules with explicit exceptions, which is actionable without code.

3 / 3

Workflow Clarity

As a simple single-purpose skill it is well-organized into logical sections (Core Rules, Coverage Rules, Transformation/VFX Beats, Avoid) with implicit sequencing (establish geography, then impact beats, then recovery), and no destructive/batch validation is required.

3 / 3

Progressive Disclosure

The skill is under 50 lines, single-purpose, and has no bundle files or external references, so the well-organized section structure alone satisfies progressive disclosure for a skill of this size.

3 / 3

Total

12

/

12

Passed

Description

57%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description carves out a clear, distinctive niche with an explicit trigger, but it describes needed output qualities rather than concrete actions the skill performs and leans on craft jargon over natural user terms, leaving the 'what' implicit.

Suggestions

Lead with an explicit action verb the skill performs, e.g. 'Choreograph action sequences by planning attacks, reactions, momentum travel, and camera placement.'

Soften jargon with natural terms users would say, such as 'action scenes,' 'battles,' 'camera movement,' and 'VFX shots,' alongside the existing triggers.

Make the 'what' explicit and distinct from the 'when,' e.g. 'Plan and stage fight, chase, and transformation sequences... Use when directing action coverage, setting camera logic, or fixing continuity in kinetic scenes.'

DimensionReasoningScore

Specificity

The description names a clear domain and concrete craft concepts ("readable geography, motivated camera logic, impact rhythm, and continuity-safe action coverage") but frames them as needs the sequence has rather than concrete actions the skill performs, so it stops short of listing multiple specific actions.

2 / 3

Completeness

It has an explicit trigger ("Use for fights, chases, transformations...") but the "what does this do" is only implied via the "that need..." clause rather than an explicit action verb the skill performs, so it does not clearly answer both what and when.

2 / 3

Trigger Term Quality

Natural terms like "fights, chases, transformations" are present, but the description leans on craft jargon ("high-kinetic sequences," "motivated camera logic," "impact rhythm") and misses common variations a user might say (e.g., "action scene," "battle," "camera movement").

2 / 3

Distinctiveness Conflict Risk

The action-choreography / camera-logic niche for high-kinetic sequences is specific and distinct, making it unlikely to trigger for unrelated skills.

3 / 3

Total

9

/

12

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

Total

15

/

16

Passed

Repository
nolanx-ai/nolanx.ai
Reviewed

Table of Contents

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