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world-asset-identity-lock

Use for recurring characters, props, creatures, costumes, and environments that must keep stable identity across multi-shot generation, world assets, and continuation runs.

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SKILL.md
Quality
Evals
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World Asset Identity Lock

Use this skill when recurring elements must not drift.

Identity Lock Rules

  • Assign stable ids and reuse them everywhere.
  • Separate immutable traits from variable shot-specific behavior.
  • Lock face, silhouette, costume logic, material response, palette, and behavioral signature for recurring heroes.

Prompt Rules

  • Reuse the same identity core before adding per-shot actions.
  • Keep location names and spatial anchors stable across adjacent clips.
  • For props and creatures, lock outline, scale, surface logic, and signature motion.

Continuation Rules

  • New shots inherit the last confirmed stable state unless the script explicitly changes it.
  • If transformation occurs, describe the transition from prior state to next state, not two unrelated identities.

Avoid

  • renaming recurring assets
  • changing silhouette or palette without cause
  • vague continuity language
Repository
nolanx-ai/nolanx.ai
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