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packet-factory

Creates, reviews, and dispatches atomic work packets. Every task with a side effect requires an APPROVED packet before execution. Scope is immutable after approval — expansion requires a new packet.

57

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tessl review fix ./examples/jason-my-claw-is-the-law-deebee-4567b4/skills/packet-factory/SKILL.md
SKILL.md
Quality
Evals
Security

Packet Factory

The packet factory is the gatekeeper between intent and execution. Nothing with a side effect runs without an APPROVED packet.

Commands

# Create a new packet (DRAFT status)
skills/packet-factory/new-packet.sh \
  --intent "Post daily update to Slack #arc-angels" \
  --source "Ludo DM 2026-04-01 09:00" \
  --destination "Slack #arc-angels"

# Review a packet (set APPROVED or REJECTED)
skills/packet-factory/review-packet.sh --id 2026-04-01-001

# Dispatch an APPROVED packet (executes and logs output)
skills/packet-factory/dispatch-packet.sh --id 2026-04-01-001

Packet Queue

All in-flight packets live in memory/packet-queue.md.

The heartbeat pre-flight check reads this file. DRAFT packets older than 24h are escalated to Ludo.

Scope Lock Rule

Once a packet is APPROVED, scope_locked_at is set and the scope field is frozen.

If the task grows (new deliverable discovered, Ludo asks for something extra), the current packet is dispatched as-is and a new packet is created for the expansion. Never mutate an approved packet's intent or output.

This prevents the single most common failure mode: scope creep → context balloon → session death.

Repository
open-gitagent/opengap
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