Use only when the user asks to produce a finished multi-scene narrator-led video and explicitly requests a faceless channel, YouTube automation, narrated explainer/story/education, documentary, storybook or myth retelling, or kids song video. Topic alone is never enough: a generic video of/about something, including a historical topic, uses ordinary video generation. Do not use for planning or ideas, single clips, silent animation, image-to-video, footage edits, ads, product demos, or UGC. This workflow requires a consistent non-photoreal style, reusable assets, narrator voiceover, and burned subtitles.
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The channel factory for faceless, narrator-led video: five channel types on one
motion pipeline (plus a stills pipeline and a song mode), any non-photoreal look,
one voiceover, one finished file. Voice → the narrator skill; captions → the
subtitles skill; everything else lives here.
HOW TO READ THIS FILE: execute the Phases 0→8 IN ORDER. Do not skip a phase, do not reorder. Each phase has a GATE you must satisfy before the next. Long templates live in the resolved helper skills — open them when the phase says so. Obey every GOLDEN RULE.
sandbox_exec is required for every download, probe, validator, audio
measurement, assembly, transcription, caption burn, and upload PUT. Never run
these commands in a client-local or built-in shell.
sandbox_exec, media_upload, and
media_confirm are callable. If the direct upload pair is unavailable, stop:
media_upload_and_confirm cannot export a file that exists only in the
sandbox.sandbox_exec({
restart:true,
command:"set -e; for b in ffmpeg ffprobe python3 curl jq awk; do command -v \"$b\" >/dev/null; done; test -n \"$HF_WORKFLOWS\"; test -x \"$HF_WORKFLOWS/faceless-channel-video/scripts/finish_video.sh\"; mkdir -p work/{blocks,voices,frames,output}"
})python3 -c 'import faster_whisper'. A failed preflight blocks the run.${HF_WORKFLOWS}/faceless-channel-video/scripts/, including validators,
narrator/, subtitles/, both assemblers, and finish_video.sh. Pass these
paths verbatim inside sandbox_exec; never paste, copy, or execute a helper
skill's local scripts/ copy.[ -s file ] || curl …, run the script,
verify outputs, and export the deliverable before the sandbox expires.background:true for assembly/captioning and poll the returned
log_path immediately with the next sandbox_exec call. Never start a
duplicate process while the first is alive.block01, voice01, frame001);
never infer order from ls or job completion order.media_upload_and_confirm is only for files attached by the ChatGPT user; it
cannot read a sandbox path. To export a sandbox-created deliverable, call
media_upload first, then append curl -f -X PUT --upload-file … to the SAME
sandbox_exec command that creates the file. Call media_confirm only after
that command reports HTTP 200. Deliver only the confirmed hosted URL.seedream_v5_pro (image).
Clips → gemini_omni (video). Voice → seed_audio (audio). Music bed (when one is
due: Kids default, Fairy Tale & Myth default, or the user asked) → submit it
through generate_audio_batch with model:"sonilo_music", no voice id, and the exact video
duration; instrumental only (mood by channel: Kids playful, Fairy Tale &
Myth mysterious-calm — ${FACELESS_STYLES_DIR}/references/kids-styles.md §Kids music bed,
${FACELESS_STYLES_DIR}/references/style-cinematic-storybook.md §Music). No other model, ever.${FACELESS_STYLES_DIR}/references/kids-styles.md). Degradation on generation failure: a block that
fails twice at its cut count drops ONE cut (5→4; Kids 4→3) — never the whole video.
One gemini_omni call = one 10s block. Do NOT make separate clips per cut.medias, role image), in the order location → characters → props. NEVER
generate a clip/still from the style key alone. Frames are full staged scenes, never
an object on a blank/white background.aspect_ratio EXPLICITLY on every video call (the chosen aspect; default
16:9). It does NOT inherit from the style key.gemini_omni call (usually the first) may return a
preset RECOMMENDATION instead of a job. Immediately resubmit the SAME call with
declined_preset_id = that recommended preset's id (taken from the response). Never
ask the user about it, never stop on a recommendation.${FACELESS_STYLES_DIR}/references/kids-styles.md); reacting is gesture-only, never mouthed
speech.r_frame_rate); never hardcode 30.child / kid / childlike (use naive /
small / simple); any real brand / studio / IP name (describe the look instead).ask_user_input
texts either. The user sees only creative substance + the approval gates.jobs_wait on the returned {index, job_id} pairs; completed = good,
failed/nsfw = retry. Do not proceed on a non-completed job.final.mp4). Concatenate ALL blocks + VO (+ subs)
into a single file. NEVER split the output into part1/part2 or hand back separate
clips — the deliverable is exactly one video.jobs_wait. Never fan out parallel singleton
generate_* calls in an OpenAI run.atempo/speed-change/pitch-shift audio to fit —
rewrite + regenerate instead.voice_id + voice_type
(the one locked at intake). Never let chunks come out in different voices.atempo/speed-up/slow-down/pitch-shift the
audio to fit. If length is wrong, REWRITE + regenerate the beat. (speech_rate also
untouched unless the user asks.)sandbox_exec. Phase 5 invokes narrator; Phase 7 invokes subtitles.
Before Phase 0 resolve the directory containing this SKILL.md as
FACELESS_SKILL_DIR, then set FACELESS_FLOW_DIR,
FACELESS_STYLES_DIR, and FACELESS_MODES_DIR to that same directory.
Their documents are all under ${FACELESS_SKILL_DIR}/references/.
Executable scripts always
come from ${HF_WORKFLOWS}/faceless-channel-video/scripts/ inside the
Higgsfield sandbox. For ordinary motion-video runs use
finish_video.sh (internally assemble_final.sh); Picture Story uses its
--stills route (internally assemble_slides.sh). These FFmpeg scripts are
the canonical assembly paths, not fallbacks. Never call explainer_video merely to
stitch completed clips and narration. Never hand-roll another FFmpeg path around
the scripts; if an assembler errors, fix the inputs and rerun it.{index, job_id} immediately
and trust jobs_wait, not widget chrome. After the complete media stage is
terminal, display its exact final ledger with show_generation_by_ids; never
browse history with show_generations.AUDIO_GEN_FAILED only when a take is missing,
invalid, or still exceeds its block after retries.Output = ONE video file: a motion-clip montage for Explainer / History / Kids, or
narrated STILLS for the Picture Story direction (${FACELESS_MODES_DIR}/references/picture-flow.md).
Kids additionally has SONG MODE — a MUSIC VIDEO built on a real sung children's
song (${FACELESS_MODES_DIR}/references/kids-song.md: song generated FIRST via seed_audio prompt-only,
blocks choreographed to it, assembly via the assembler's --song mode; no narrator,
no bed, no subtitles). Standalone image deliverables (slide decks, image sets)
remain REMOVED — every direction ships a single video.
| Channel type | Default style | Pacing | VO tone |
|---|---|---|---|
| Kids | Baked-in Kids set (${FACELESS_STYLES_DIR}/references/kids-styles.md, Studio 3D recommended; Fluffy Toy via preset widget) | FAST — 4 cuts per block (WIDE → CU character → ECU detail → MEDIUM), varied every block | warm teacher, direct address, catchphrases; narrator↔character↔viewer interplay is MANDATORY (see kids-styles.md) |
| History | Editorial Motion Graphics (house style — ${FACELESS_STYLES_DIR}/references/style-editorial-collage.md); named alternates: Paper Diorama (${FACELESS_STYLES_DIR}/references/style-paper-diorama.md), Mannequin (${FACELESS_STYLES_DIR}/references/style-mannequin.md); LONG-FORM direction: Documentary 10+ min, Watercolor Chronicle (${FACELESS_MODES_DIR}/references/history-longform.md) | slower, chronological (long-form: cold open → rewind → chapters) | witty, sarcastic, anachronistic storyteller (Mannequin: dry British; long-form: measured documentary narrator) |
| Explainer | TWO main directions, offer both: Editorial Motion Graphics (first, recommended) / Stickman Cartoon (generic webcomic formula) | fast, rapid cuts | casual 2nd-person, deadpan, hook + promise |
| Picture Story | Narrated STILLS (${FACELESS_MODES_DIR}/references/picture-flow.md): Flat 2D Papercraft (recommended) / Stickman / Hand-drawn Ink — one continuous narration drives a dense Whisper-timed microframe sequence | set by the audio timeline | free (kids-warm, history-witty, deadpan slice-of-life — tone follows the topic) |
| Fairy Tale & Myth | Cinematic Storybook (${FACELESS_STYLES_DIR}/references/style-cinematic-storybook.md): lush hand-painted 2D-animation fairytale look, ANIMATED ON TWOS (--stepped 12); optional book-spread inserts | slower, atmospheric; 2–3 min default (12–18 blocks); 5 ~2s cuts per block | enchanting storyteller — hushed, warm, mysterious, unhurried, mythic (no jokes); MANDATORY mysterious-calm music bed |
Editorial Motion Graphics is the flagship house style — the default for BOTH
History and Explainer, pinned in ${FACELESS_STYLES_DIR}/references/style-editorial-collage.md (STYLE
FORMULA, palette lock, {MOTION} mapping, asset guidance) — no preset id, no
picker needed. Alternates stay one chip away: Paper Diorama (History's named
alternate — geopolitics/money/power or a "cinematic" ask;
${FACELESS_STYLES_DIR}/references/style-paper-diorama.md), 3D Papercraft (History) via the preset
widget, and on Explainer the second MAIN direction Stickman Cartoon —
described GENERICALLY in every prompt ("crude paint-program webcomic: thin wobbly
black outlines, flat solid fills, egg-head dot-eye stick figures, plain
flat-color backgrounds") and never naming a real comic/brand/IP.
Resolve FACELESS_SKILL_DIR and the three reference aliases from rule 23 before
reading bundled Markdown. Every executable command uses the sandbox-provided
$HF_WORKFLOWS; never resolve a local scripts directory.
PICTURE STORY runs use this same pipeline with the deltas in
${FACELESS_MODES_DIR}/references/picture-flow.md: voice is one continuous narration generated BEFORE the final frames; Whisper word timestamps create a dense ~0.7–1.2s microframe timeline, and Phase 6 uses${HF_WORKFLOWS}/faceless-channel-video/scripts/assemble_slides.shinsidesandbox_exec(never assemble_final.sh, never gemini_omni — nothing is animated). Rules 2/21/22 (10s blocks, cuts, freeze probes) do not apply there; every other GOLDEN RULE does. Its review order is necessarily AUDIO → IMAGES and it has no video checkpoint.
Use this contract for every ordinary OpenAI run. It replaces parallel singleton generation calls and all per-job progress widgets.
generate_image_batch,
generate_video_batch, or generate_audio_batch. Every request is
{index, params}, every index is a stable non-negative script/asset number,
and every params.count is 1. Indices are unique across the ENTIRE media
stage and never reset when a new submission group starts. A call carries 1–6
requests.{index, job_id} pairs immediately. Never pass a
submission_failed item without a job_id to jobs_wait. If submission
fails with a concurrent-job/rate-limit error, finish the active group and retry
only the rejected indices in a smaller later group. Honor a reported
concurrent_jobs_limit as the next group size.jobs_wait with the current group's pairs and
timeout_seconds:25. If all_terminal:false, wait
poll_after_seconds, then call it again only for active jobs and retryable
lookup_failed jobs. Freeze completed indices. The 25 seconds are a per-call
long-poll budget, not the total wait; repeat until terminal. If a group shows
no status change for 20 minutes, stop and surface its pending indices/job ids
instead of looping silently. A permanent lookup failure is terminal for that
attempt and enters the normal retry/failure ladder.show_generation_by_ids, show_generations, job_display, or
job_status while the stage is running. The batch tools and jobs_wait are
intentionally headless. Never use history-based show_generations for a
batch stage.completed {index, job_id} per stage item.
A successful retry replaces the failed job id at that same index. Sort the
ledger by index, then interactive runs call show_generation_by_ids with
those exact pairs. For 1–24 items call it once; the widget paginates locally
in groups of 12. Only stages larger than 24 use consecutive display groups
of at most 24. Never pass history arguments such as type, size, or
cursor.ask_user_input review question
after that list and END THE TURN:
Continue (recommended) and Stop here. Localize the text
to the user's language and use the same callable/raw GenUI fallback mechanism
defined in Phase 0. Never start the next media stage in the turn that displays
this question.show_generation_by_ids and the review question, then continue automatically
after the stage is terminal. They use headless batches throughout.The standard animated route therefore reviews IMAGES → VIDEOS → AUDIOS. Dependencies override presentation order only in documented special modes: Picture Story reviews AUDIO → IMAGES; SONG MODE reviews the song/audio before the videos choreographed to it and has no narrator stage.
Read ${FACELESS_FLOW_DIR}/references/intake-and-dispatch.md completely before starting Phase 0 and follow it exactly. Return here at Phase 1 after its gate passes.
Get ONE look anchor, by the path chosen in Phase 0:
style_reference_url, then make ONE seedream_v5_pro style SAMPLE using all imported
images and the verbatim style-only prefix from ${FACELESS_STYLES_DIR}/references/prompts.md §1. Write the
80–100-word locked formula from the donors' visible line/surface work, shading,
palette, background treatment and motion implication only; paste it byte-identical in
every later prompt. Ignore any accompanying preset id and do not open a house-style
file. Keep the new style-key job_id as the sole Phase-2 look anchor. The imported
donor medias are IMMUTABLE across the complete retry ladder: every retry carries
the same donor media ids. If all donor-bound retries fail, report
STYLE_ANCHOR_FAILED; generating a prompt-only key or silently dropping the donors is
forbidden.seedream_v5_pro (aspect_ratio = chosen aspect) as a pretty,
readable style SAMPLE (§1 template with the formula). Keep its job_id — that is the
anchor for every Phase-2 asset. A pinned house style needs no STYLE-LOCK approval
round (record the key without a separate widget and move on). If the render visibly
missed the formula (wrong palette / photoreal drift), use the bounded retry ladder;
do not open a separate approval gate.resolve_faceless_channel_preset → use the returned media_id as the look
anchor and derive the locked formula from its visible traits.seedream_v5_pro (aspect_ratio = chosen aspect): a small representative
vignette (one simple recognizable subject + palette strip + line/shading sample), NOT
formless blobs. Keep its job_id. For uploads use the verbatim style-only prefix in
${FACELESS_STYLES_DIR}/references/prompts.md §1. Record it (STYLE LOCK notification only; do not
render a separate widget — it appears in the final image-stage list) and tell the
user plainly: "this style sample can
look a little odd — that's normal, it's only a look reference, not a final frame."
For every newly generated style key, use a one-request generate_image_batch
call with stable index:0, then jobs_wait; it stays headless because the key
is an internal dependency, not a separate review. Keep it in the later image-stage
display ledger; reserve asset indices 1..N so the final ledger stays unique.
GATE 1: a look anchor exists (preset media_id OR approved custom style_key_job_id).Tool: image (seedream_v5_pro). Pass the look anchor (preset style-reference
media_id OR custom style_key_job_id) as medias (role image). Embed the ONE style
formula BYTE-IDENTICAL in every asset prompt (this is the entire consistency mechanism).
Generate one image per asset through the grouped batch requests below:
aspect_ratio 2:3: full body, plain flat backdrop, distinctive readable design.
Long-form History: one variant PER ERA the character appears in (identity
invariants verbatim in every variant prompt + the era's aging/costume changes;
henry_young / henry_old). Later era variants ALWAYS attach the character's
FIRST incarnation as an image reference ("the SAME person as in the reference,
now {aged/changed}") — never from the style ref alone; see the IDENTITY CHAIN in
${FACELESS_MODES_DIR}/references/history-longform.md.aspect_ratio = chosen aspect): a real DRESSED
environment with one named anchor object, NO people. Generate enough distinct
locations that no single one carries more than ~2 CONSECUTIVE blocks (a location may
return later in the video; a 2-min / 12-block video wants ~4–6 locations). For each location also generate 1–2 coverage angles
(reverse / lateral / detail crop) so blocks in the same place aren't the identical plate.aspect_ratio 1:1: single isolated object, no hands/scene.generate_image_batch in sequential groups of at
most six. Keep one stable asset index through retries; wait each group with
jobs_wait and save (index, job_id) per asset + coverage view. After every
image is completed, interactive mode displays the exact final image ledger with
show_generation_by_ids, renders the IMAGE review question, and ends the turn; continue
to Phase 3 only after Continue. Picture Story exception: its Phase-2
assets are internal dependencies, so defer the single IMAGE list/review until
all final timeline frames are complete. In auto/headless mode post the full
roster (ASSET LOCK) and continue without the list.
GATE 2: every character + location + prop the script needs has a completed,
approved asset. Do NOT enter Phase 4 with a missing asset (that beat would drift).
Prompt templates → ${FACELESS_STYLES_DIR}/references/prompts.md §2.Read ${FACELESS_STYLES_DIR}/references/prompts.md § Scriptwriter first — it is not optional: pick the
through-line (one physical object that appears in every block, escalates
monotonically, resolves in the payoff — and gets its own Phase-2 prop asset so it
never morphs), research factual topics to its target list (hook stat · 3–5 concretes ·
the counterintuitive turn; Sources line kept), and run its rewrite pass before showing
anything.
Long-form History runs FIRST do OUTLINE LOCK (${FACELESS_MODES_DIR}/references/history-longform.md) as
a notification that posts and proceeds:
chapter outline + ERA MAP (characters×eras asset math, shown with the roster count) +
through-line + vignettes — finalized BEFORE any asset generation; then the standard flow
below per chapter (assets may be generated era-by-era alongside chapters).
Write the story as N blocks. Each block = 10s = FIVE hard-cut shots, ~2s each
(Kids: FOUR — the kids-styles.md interplay pattern, order varied every block). Kids scripts are built on the
MANDATORY interplay: the narrator addresses characters and the viewer by name, the
shots stage the visible reactions (wave/nod/look-to-camera), questions sit at the END
of a line so the block boundary is the answer beat and the next block opens with the
payoff. Build an arc
(hook → build → turn → payoff): cold-open hook stated flat and SHORT — block 1 opens
on a ≤8-word punchy line, then fills to normal density (History/Explainer — no
greetings, no throat-clearing; Kids keeps its warm host manner), ONE idea per block
(the shots are angles on it), build blocks escalating (if they can be
reordered without loss, rewrite), a turn that surprises rather than summarizes, a
payoff whose kicker reframes the hook. Humor = deadpan setup → absurd
punch, Barnum lines, confirmation-bias gags.
Shot-variety rules (enforce per block — this is what stops the "samey" problem):
script_manifest.json using this exact shape:
{topic,channel_type,style,through_line:{name,asset,progression,resolution}, arc:{hook,build:[...],turn,payoff},blocks:[{n,arc_role,vo_line,location, through_line_state,shots,assets_used}],sources:[absolute research URLs]}.
Every assets_used array includes through_line.asset; source labels without URLs are
invalid. vo_line contains ONLY the authored words spoken by the narrator — never put
delivery brackets or [00:00-00:09] timecodes in the manifest. Construct that wrapper
only when making the corresponding Phase-5 TTS call. For videos ≥60s run
SCRIPT LOCK as a notification: post the FULL
script IN CHAT (every block: VO line + shots + location; plus the through-line named in
one sentence and each block's arc role) and PROCEED in the same turn — no
approve/tweak question in any mode; the user replies only if they want changes. Never
claim a script was approved that the user hasn't been shown.
Picture Story runs the FRAME-BY-FRAME model — ${FACELESS_MODES_DIR}/references/picture-flow.md is the
source of truth (ONE continuous narration → Whisper timeline → frames; NOT per-beat
takes). Write the frame plan to script_manifest.json before any audio, then run the
SCRIPT gate:sandbox_exec({
command:"python3 ${HF_WORKFLOWS}/faceless-channel-video/scripts/validate_picture_story.py --script script_manifest.json --duration-seconds {requested_seconds}"
})Exit code 1 BLOCKS Phase 5. Every frame entry declares image_mode:"new"|"variation";
variations also declare variation_of = the immediately previous frame and one concise
change_only detail. ~2 of every 3 frames must be variation — and a variation
is a literal EDIT of the previous rendered frame (that frame's job_id as the ONLY
image reference, NO asset sheets/location/props on the call), not a fresh render from
assets. Sending assets on a variation rebuilds the scene and produces a different
picture — the #1 picture-story bug. Full KIND-A/KIND-B recipe in
${FACELESS_MODES_DIR}/references/picture-flow.md Phase 4. Rewrite only the invalid_beats reported,
rerun until valid:true. Phase 8 enriches and uploads this already-validated manifest.
NOTE (feedback to backend): this validator still assumes the per-beat word/count model —
it is being adapted to the frame timeline; treat its word-budget checks as advisory for
picture story until the update lands.
Motion-video hard gate: for Explainer, History and Kids, run:
sandbox_exec({
command:"python3 ${HF_WORKFLOWS}/faceless-channel-video/scripts/validate_motion_script.py --script script_manifest.json --duration-seconds {requested_seconds}"
})Exit code 1 BLOCKS every later generation phase. Rewrite only the fields listed in
invalid_blocks/errors, then rerun until valid:true. This deterministically enforces
the exact block count, the per-full-10s-line word budget (proportional for a short last
block), structured through-line/arc, per-block through-line state, shot/ref limits,
absolute source URLs and ≤2 consecutive blocks per location. Never generate clips or
voice from a script that has not passed this command. The validator enforces 30–34
words per full 10s line and 34–38 for Kids, scaled for a short final block.
GATE 3: N blocks, each with 5 varied shots (Kids: 4) + assets + a VO line; through-line present
in every block and resolved in the payoff; rewrite pass done; location rotation
respects ≤2 blocks/place; no block after the first in a place re-opens on the establishing WIDE.
After Gate 3 passes, read ${FACELESS_FLOW_DIR}/references/generation-and-delivery.md completely and follow Phases 4–8 exactly before using the retry ladder and final QC below.
nsfw/failed image or clip)child/kid/childlike, tight
animal-face close-ups, aggressive/intimate poses); resubmit up to 2 more times.medias as
the failed call. Reword prompt text or framing only. Never turn a reference-bound
style key, asset, frame, or clip into text-to-image/text-to-video to get around
moderation. For a donor-bound style key, exhaustion is STYLE_ANCHOR_FAILED.
(A preset recommendation is not a failure — resubmit with declined_preset_id per rule 5.)final.mp4 CAME OUT OF assemble_final.sh (Picture Story:
assemble_slides.sh) and passed its built-in asserts
(fixed duration, audio present, full decode) — a hand-assembled file fails QC by definition.final.mp4) — not part1/part2, not loose clips.completed, in order, no gaps.subtitles skill (Whisper-timed, authored wording),
no plate, Whisper-timed, no clipping.Treat interactive intake as a hard stop, not guidance. Before every non-intake tool call, assert that all seven fields are present: type, style, topic, duration, aspect, subtitles, and locked voice id/type. A normal request to make or produce a video is interactive unless it explicitly says “end-to-end,” “hands-off,” “don’t ask,” “surprise me,” or equivalent. If any field is missing, render the next popup round and end the turn; never silently default it.
Ask only for parameters the user's message left missing, in semantic order: channel
type; style after rendering get_faceless_channel_presets; topic/duration/aspect/subtitles;
voice after calling list_voices. Use the unversioned ChatGPT GenUI payload key
ask_user_input. When no callable elicitation tool is exposed, emit the raw GenUI
payload from Phase 0 directly so ChatGPT renders the widget. Do not substitute the
Plan-only request_user_input. Use ask_user_input_v3 only when the host exposes that
exact callable tool; otherwise do not invent it. Respect
the three-question widget limit and use the minimum extra round required. Only if the
host explicitly rejects raw GenUI may you ask one concise normal-chat fallback
question. Never call legacy ask_user_question or AskUserQuestion. Skip any answered
round. NEVER ask to confirm
already-stated parameters ("here's what I gathered — all good?" is forbidden); NEVER
invent intake questions outside the closed set (no cover image, no title, no
language, no character). Planning locks post-and-proceed in every mode. In
interactive runs the completed image, video, and audio stages use the review
questions from the batch contract; in auto/hands-off runs those questions are
skipped and missing intake parameters take the documented defaults.
NEVER ask: which model, the 3-cut block structure, retry behaviour, fps, mix levels —
all locked here. NEVER generate voice audition samples; never offer voices as text
options with invented descriptions; never re-ask the voice once picked; never paste
media URLs into question text; style option descriptions = the style files' verbatim
one-liners.
Product/brand ad → tv-ad · restyle user footage → reels-studio · talking-head → ugc-flow · purely animated clip/story, no narrator → cartoon-flow.
openai/plugins
d420d13
If you maintain this skill, you can claim it as your own. Once claimed, you can manage eval scenarios, bundle related skills, attach documentation or rules, and ensure cross-agent compatibility.