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game-studio

Route early browser-game work. Use when the user needs stack selection and workflow planning across design, implementation, assets, and playtesting before moving to a specialist skill.

68

Quality

83%

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SKILL.md
Quality
Evals
Security

Quality

Content

82%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The content is a tight, well-organized router skill: concise, actionable, with a clear workflow and appropriate reference pointers. Its main limitation is that, as a routing skill, its guidance is directional and its references are not rendered as navigable links.

Suggestions

Render reference and specialist-skill paths as markdown links so navigation is clickable.

Add one explicit checkpoint in the workflow (e.g., 'confirm the stack choice with the user before routing') to strengthen validation sequencing.

For each routing target, add a one-line concrete next action so the guidance reads as executable rather than purely directional.

DimensionReasoningScore

Conciseness

Lean and well-sectioned with no concept explanations Claude already knows (it never explains what Phaser or Three.js are); every section earns its place.

5 / 5

Actionability

Provides concrete routing targets with exact specialist skill paths and per-track decision guidance, but as an instruction-only router it is directional rather than copy-paste executable, leaving minor gaps.

4 / 5

Workflow Clarity

The Default Workflow and Routing Rules give a clear, ordered sequence (classify, pick track, route, plan) with a soft classify-before-code checkpoint; no destructive/batch operations are involved so no validation cap applies, though explicit checkpoints are light.

4 / 5

Progressive Disclosure

The body is an overview that points out to eight one-level-deep reference files plus specialist skills in a dedicated References section, with good structure; references are plain relative paths rather than navigable markdown links, a minor gap.

4 / 5

Total

17

/

20

Passed

Description

83%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is concise, explicit, and covers both what the skill does and when to trigger it, with a clear niche as a browser-game router. It is slightly less granular than the strongest examples in specificity and trigger-term coverage.

Suggestions

Add common trigger synonyms like '2D/3D browser game', 'Phaser', or 'Three.js' to strengthen natural-term coverage.

Optionally enumerate the concrete actions (e.g., 'classify the request, pick the stack, route to the specialist') to lift specificity toward the top anchor.

DimensionReasoningScore

Specificity

Names the browser-game domain plus several concrete sub-domains (stack selection, workflow planning across design/implementation/assets/playtesting), but stops short of granular enumerated actions like the 5-anchor example.

4 / 5

Completeness

Explicitly answers both what it does (route early browser-game work / stack selection and workflow planning) and when to use it, with a concrete 'Use when the user needs...' trigger clause.

5 / 5

Trigger Term Quality

Includes natural phrases a user would say (browser-game, stack selection, workflow planning) but omits common synonyms like 2D/3D game or engine names that would round out coverage.

4 / 5

Distinctiveness Conflict Risk

Scoped to early browser-game routing before a specialist skill, giving it a clear niche with minimal conflict risk; slightly broad enough across game domains to stop just short of the top anchor.

4 / 5

Total

17

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
openai/plugins
Reviewed

Table of Contents

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