Content
63%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
The body is a well-structured router: clear classification rules, explicit specialist targets, a sequenced default workflow, and concrete examples. Its weaknesses are redundant restatement of the 2D-default rule across four sections and a References/routing layer whose relative paths point to files absent from the bundle, so the progressive-disclosure navigation does not actually resolve.
Suggestions
State the 2D-Phaser-first default once (e.g. in the Overview) and reference it elsewhere instead of restating the full 2D/3D decision in the Routing Rules, Default Workflow step 3, and Output Expectations.
Fix the bundle structure so the referenced files exist: either ship the references/ directory the paths point to, or correct the relative paths to real files within the skill bundle (e.g. references/engine-selection.md).
Verify the specialist skill paths (../phaser-2d-game/SKILL.md, ../three-webgl-game/SKILL.md, etc.) resolve in the deployed plugin, or list them by skill name only so routing does not depend on unverifiable file locations.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body avoids explaining concepts Claude already knows and stays in terse bullets, but the core 2D-default decision rule is restated across at least four sections ("Default to a 2D Phaser path unless...", the Routing Rules classification, Default Workflow step 3, and "preserve the plugin default: 2D Phaser first"), and the Use/Do-Not-Stay-Here sections overlap the Routing Rules. This matches anchor 3 ('mostly efficient but ... could be tightened') rather than anchor 4, whose over-explanation is only minor. | 3 / 5 |
Actionability | As an instruction-only router skill it gives concrete, executable guidance: six classification categories with named engines, explicit routing targets with file paths (e.g. "Deep 2D implementation: ../phaser-2d-game/SKILL.md"), and a concrete Examples section. It is not a 5 because a few steps stay high-level ("Lock the game fantasy and player verbs") and the final routing act depends on judgment rather than a fully specified procedure. | 4 / 5 |
Workflow Clarity | The Default Workflow is a clearly sequenced six-step plan (fantasy/verbs, core loop, track choice, UI surface, asset workflow, playtest) with a closing validation gate ("Close with a playtest loop before calling the work production-ready"). It matches anchor 4 ('clear sequence with most checkpoints present; minor validation gaps') rather than 5, since the playtest loop is a single end-stage checkpoint with no error-recovery detail and mid-work checkpoints are implicit. | 4 / 5 |
Progressive Disclosure | The References section is well signaled and one level deep (eight topic-labeled files), but the bundle contains no references/, scripts/, or assets/ directories — every path like "../../references/threejs-stack.md" and "../phaser-2d-game/SKILL.md" resolves outside the skill directory to files that do not exist in this bundle, so navigation actually fails. Structure is present but the dangling references keep it at anchor 3 rather than 4. | 3 / 5 |
Total | 14 / 20 Passed |