Design UI surfaces for browser games. Use when the user asks for HUDs, menus, overlays, responsive layouts, or visual direction that must protect the playfield.
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Use this skill whenever the game needs a visible interface layer. The job is not to produce generic dashboard UI. The job is to produce a readable, thematic browser-game interface that supports the play experience.
Default assumption: build the game world in canvas or WebGL, and build text-heavy UI in DOM.
For exploration, traversal, or third-person starter scaffolds, prefer this UI budget:
Do not open every informational surface on first load. The scene should be readable before the user opens any deeper UI.
As a default implementation constraint for 3D browser games:
When asking the model to design or implement game UI, include:
Use ../../references/frontend-prompts.md for concrete prompt shapes.
../web-game-foundations/SKILL.md../../references/frontend-prompts.md../../references/three-hud-layout-patterns.md../react-three-fiber-game/SKILL.md../../references/playtest-checklist.md11c74d6
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