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sprite-pipeline

Generate and normalize 2D sprite animations. Use when the user asks for full-strip generation from approved source frames, consistent anchor and scale normalization, or preview assets for browser-game animation.

67

Quality

84%

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SKILL.md
Quality
Evals
Security

Quality

Content

75%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is a well-organized, largely executable workflow: a tight 6-step pipeline, three complete script recipes, prompt invariants, and a quality-gate checklist. Main weaknesses are the inconsistent script paths between the workflow and recipes, the absence of an error-recovery loop after quality gates fail, and a slightly redundant overview.

Suggestions

Pick one canonical script path convention and use it in both the Core Workflow steps and the Script Recipes so commands resolve identically (e.g. standardize on scripts/<name>.py).

Add a short feedback loop after Quality Gates stating what to do when a gate fails — e.g. re-run normalize_sprite_strip.py with adjusted --anchor or regenerate the strip — so the inspect-before-approve checkpoint has an explicit recovery path.

Trim the redundant opening line "Use this skill for 2D sprite generation and normalization" (it duplicates the frontmatter description) and merge the 3D routing note with the sibling-skill pointers at the bottom.

DimensionReasoningScore

Conciseness

Lean and free of explanations Claude already knows — the Prompting Rules and Quality Gates are terse, high-value lists. Minor trimmable instances remain: "Use this skill for 2D sprite generation and normalization" restates the frontmatter description, and the 2D-specific routing note overlaps with the sibling-skill pointer. Efficient with minor over-explanation fits 4, not the every-token-earns-its-place anchor at 5.

4 / 5

Actionability

Three complete, copy-paste bash recipes with full flag sets (e.g. "python3 scripts/normalize_sprite_strip.py --input ... --frames 4 --frame-size 64 --anchor ... --lock-frame1") plus a numbered workflow naming each script. The one gap is inconsistent script paths: the workflow cites "../../scripts/build_sprite_edit_canvas.py" while recipes run "python3 scripts/...", so one form will not resolve as written — concrete commands with a minor gap fits 4.

4 / 5

Workflow Clarity

A clear 6-step sequence with an explicit validation checkpoint ("Render a preview sheet and inspect the animation in-engine before approving it") and a Quality Gates checklist covering proportion drift, transparency, and frame-01 lockback. Validation is present, so the batch-operation cap at 3 does not apply, but no error-recovery loop (what to do when a gate fails) is stated — clear sequence with most checkpoints fits 4, not 5.

4 / 5

Progressive Disclosure

Well-sectioned overview body with a clearly signaled one-level-deep reference ("Detailed workflow: `../../references/sprite-pipeline.md`") and a sibling-skill pointer under References. No bundle files ship alongside SKILL.md, and the scripts/ vs ../../scripts/ path inconsistency blurs navigation slightly — good structure with minor organization gaps fits 4, not 5.

4 / 5

Total

16

/

20

Passed

Description

87%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong description that explicitly covers what the skill does and when to use it with concrete, natural trigger phrases in third person. The only improvement space is adding widely-used synonyms such as "sprite sheet" and stating preview-sheet rendering as a capability rather than only a trigger.

DimensionReasoningScore

Specificity

Lists several concrete actions — "Generate and normalize 2D sprite animations" plus "full-strip generation from approved source frames", "consistent anchor and scale normalization", and "preview assets" — with a minor gap: preview rendering appears only in the when-clause, not as a stated capability. Fits the several-specific-actions anchor better than the 1-2-actions anchor at 3 or the comprehensive-coverage anchor at 5.

4 / 5

Completeness

Explicitly answers both questions with concrete trigger phrases: what is "Generate and normalize 2D sprite animations" and when is "Use when the user asks for full-strip generation from approved source frames, consistent anchor and scale normalization, or preview assets for browser-game animation." The when-clause is fully explicit, exceeding the anchor-4 example where when could be more specific.

5 / 5

Trigger Term Quality

Natural phrases like "2D sprite animations", "full-strip generation", "preview assets", and "browser-game animation" match what users would say, but common synonyms such as "sprite sheet" or file extensions like ".png" are missing. Good coverage with a few natural terms missing fits 4, not 5.

4 / 5

Distinctiveness Conflict Risk

A clear niche (2D browser-game sprite generation and anchor/scale normalization) with distinct triggers that are unlikely to fire for the wrong skill. The generic imagegen capability it relies on is a separate concern and does not create trigger overlap.

5 / 5

Total

18

/

20

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

referenced_paths_exist

Referenced path issues: 3 missing

Warning

Total

15

/

16

Passed

Repository

openai/plugins

Path

plugins/game-studio/skills/sprite-pipeline/SKILL.md

Reviewed

Table of Contents

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