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colyseus-multiplayer

Build authoritative real-time multiplayer servers with Colyseus 0.17+. Use when implementing rooms, schema state sync, client message validation, matchmaking, authentication, reconnection handling, or server-side anti-cheat constraints. Keywords: colyseus, room lifecycle, schema, multiplayer, websocket, matchmaking, onJoin, onLeave, onDrop, allowReconnection.

71

Quality

87%

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SecuritybySnyk

Passed

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SKILL.md
Quality
Evals
Security

No security issues found

Scanned

Repository
pantheon-org/tekhne
Audited
Security analysis
Snyk

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