Give a structured product design critique — user job clarity, hierarchy, affordance, error states, accessibility, and consistency — focused on what to change, in what order, and why.
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A structured critique pass for a screen, flow, or component. The output is a prioritized list of changes a designer or engineer can act on — not adjectives. Critique is not redesign; recommend, do not rebuild.
Before opening a screen, get:
If any of these is missing, ask. Critique without these is opinion.
Clarity of the user job.
Visual hierarchy.
Affordance and signifiers.
States.
Inputs and forms.
Accessibility.
Consistency.
Copy.
Edge cases.
Group findings by severity, then by category. Each finding is one issue and one suggested fix.
## Design critique: <screen name>
### Must-fix (blocks ship)
- **<category>:** <one-line issue>. **Try:** <one-line suggestion>.
### Should-fix (before broader rollout)
- **<category>:** <one-line issue>. **Try:** <one-line suggestion>.
### Nice-to-fix (when there's room)
- **<category>:** <one-line issue>. **Try:** <one-line suggestion>.
### Strengths to keep
- <one-line thing the design got right>Always include the "strengths to keep" section. It is not flattery — it is signal to the designer about what not to change in the next round.
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