Content
77%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
The body delivers highly actionable, concrete design guidance — real token names, decision rules, a feedback phrasebook, and worked examples driven by a clear, unambiguous feeling→principle→move workflow. Its weaknesses are redundancy (the core rule is repeated several times with editorial framing) and a monolithic structure that inlines content a multi-file bundle would serve better, with references to files not present in the skill.
Suggestions
State the feeling→principle→move ordering once (e.g., in the three-layers section) and have later sections reference it instead of restating it; trim the "Why these four?" tensions discussion to the operative guidance.
Split the Moves tables, the phrasebook, and the feedback protocol into reference files under references/ so SKILL.md stays a navigable overview, matching the doc's own read-top-down/bottom-up guidance.
Either bundle the referenced files (baseSizes.ts, design-tokens.instructions.md, coding-guidelines.instructions.md) or remove/replace the dangling external paths so every link from SKILL.md resolves inside the skill.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | Most of the body is dense, proprietary content Claude does not already know (token ramps, elevation tiers, the phrasebook), but the "lead with the feeling, not the fix" rule is restated in four or more places (three-layers intro, values intro, moves intro, and the feedback section), and the "Why these four?" / tensions discussion is editorial persuasion rather than operational instruction. This fits anchor 3 ("mostly efficient but includes some unnecessary explanation or could be tightened") better than anchor 4, where over-explanation would be only minor. | 3 / 5 |
Actionability | For an instruction-only skill the guidance is fully actionable: concrete decision rules with values ("500 is off the ramp — snap to `semiBold` (600)", "codicons are 16 or 12 only", the spacing ramp steps), named CSS tokens in tables, a don't-say/do-say phrasebook, and four worked examples covering common cases. The guidance is copy-paste ready for its task, matching anchor 5. | 5 / 5 |
Workflow Clarity | The core process is unambiguous and sequenced: "name the feeling, find the principle it breaks, then reach for the move", reinforced by a numbered 5-step feedback order (feeling → surface → principle → move → number) and worked examples that demonstrate each step. No validation checkpoints are needed for this non-destructive judgment task, so the simple-skill exception applies and the single workflow is unambiguous. | 5 / 5 |
Progressive Disclosure | No bundle files exist (references/, scripts/, assets/ are absent), yet the entire vocabulary — values, principles, moves tables, phrasebook, and feedback protocol — is inlined in a single ~330-line SKILL.md whose own text says to "read top-down when learning", material that would work well as separate reference files. Its external references (`baseSizes.ts`, `design-tokens.instructions.md`, `coding-guidelines.instructions.md`) point to paths outside the skill that are not bundled and cannot be verified. This fits anchor 3 ("content that should be separate is inline") rather than anchor 4 despite good internal anchor-based navigation. | 3 / 5 |
Total | 16 / 20 Passed |