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design-standards

Apply production-grade design standards when building or reviewing pages, components, or UI. Use this skill whenever the user asks to build a page, design a component, lay out a section, review the UI, fix the layout, or check design quality. Triggers on build a page, create a component, design a section, hero, card, CTA, layout, review the UI, fix the design, design system, design tokens, spacing, typography scale, button standards, mobile design. Also triggers for any production design decision where contrast, accessibility, spacing, or visual hierarchy matters.

Quality

85%

Does it follow best practices?

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SecuritybySnyk

Passed

No findings from the security scan

The canonical home for this skill is design-standards in rampstackco/claude-skills

SKILL.md
Quality
Evals
Security

Quality

Content

71%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A well-structured, genuinely actionable standards skill with excellent bundle organization and a concrete workflow, held back from the top tier by padding: it re-explains general design knowledge (visual hierarchy principles, proximity, mobile-first rationale) and sprinkles motivational aphorisms that could be cut without losing guidance. Trimming those would push conciseness and actionability to the top anchors.

Suggestions

Cut the general-design-knowledge explanations — the 'Size / Weight / Color / Spacing / Position' hierarchy walkthrough, the proximity principle, and motivational lines like 'Contrast is not a preference. It is a baseline' — and keep only the common-failure lists, which carry the real signal.

Add an error-recovery loop to the workflow for the validation steps (e.g., 'If a contrast check fails, substitute the darker token variant and re-check') so the contrast and breakpoint checkpoints have explicit feedback paths.

Inline a short worked example — either a filled-in snippet of the token template or a sample review note scored against the 6 standards — so the output format section is demonstrable rather than only described.

DimensionReasoningScore

Conciseness

Mostly efficient — the token lists, contrast table, and spacing/mobile minimums are dense and useful — but several passages explain what Claude already knows or pad with motivation: "Contrast is not a preference. It is a baseline", "Size. The largest element gets noticed first. Weight. Bold beats regular at the same size", "Most users are on mobile. Designing for desktop first guarantees mobile failures", and the proximity principle. This matches the 'mostly efficient but includes some unnecessary explanation or could be tightened' anchor better than 4, where over-explanation would be only minor; the entire visual-hierarchy section restates general design knowledge.

3 / 5

Actionability

As an instruction-only skill it gives concrete, specific guidance: exact ratios ("4.5:1", "3:1"), exact values ("44 by 44 pixels", "minimum 64px desktop, 48px mobile", "16px text size to prevent iOS auto-zoom", "375 to 390 pixel viewport"), a 7-step workflow, and a real token template reference. It is not 5 because much of the guidance is standard statements rather than copy-paste-ready artifacts (no example token file excerpt or worked review example inline), leaving minor gaps in executable coverage.

4 / 5

Workflow Clarity

The Workflow section gives a clear 7-step sequence (confirm tokens → sketch hierarchy → build mobile-first → apply tokens → run contrast checks → test breakpoints → run pre-ship checklist) with checkpoints at steps 5-7, matching the 'clear sequence with most checkpoints present' anchor. It is not 5 because there are no error-recovery loops (e.g., what to do when a contrast check or breakpoint test fails), and not 3 because validation steps are explicit rather than absent — the destructive/batch cap does not apply here.

4 / 5

Progressive Disclosure

SKILL.md is a well-structured overview whose three in-bundle references — design-tokens-template.md, preship-checklist.md, and tailwind-patterns.md — all exist, are referenced inline at the point of need with markdown links, are one level deep, and are summarized again in a closing Reference files section; stack-specific patterns are correctly split out to tailwind-patterns.md. This matches the 5 anchor (clear overview, well-signaled one-level-deep references, appropriate split); the only blemish is one cross-skill path (brand-identity/references/contrast-and-accessibility.md) that does not resolve within this bundle, which is not enough to drop below 5 given the clear signaling elsewhere.

5 / 5

Total

16

/

20

Passed

Description

91%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong description: explicit what and when, third-person voice, and unusually thorough natural trigger terms covering build, review, and fix intents. The only weaknesses are broad catch-all trigger phrasing that risks overlap with adjacent design skills and the absence of what the skill produces.

DimensionReasoningScore

Specificity

The description lists several concrete actions — "building or reviewing pages, components, or UI", "build a page, design a component, lay out a section, review the UI, fix the layout, or check design quality" — which matches the anchor for several specific actions with minor gaps (it never states that it outputs token files, review notes, or checklist results). It falls short of 5 because coverage of what the skill produces is absent, and sits above 3 because more than 1-2 actions are explicitly named.

4 / 5

Completeness

It explicitly answers what ("Apply production-grade design standards when building or reviewing pages, components, or UI") and when ("Use this skill whenever the user asks to... Triggers on... Also triggers for any production design decision where contrast, accessibility, spacing, or visual hierarchy matters"), with concrete trigger phrases — the exact pattern of the 5 anchor. Not below 5 because neither the what nor the when is implicit or vague; the third-person voice rule is also satisfied.

5 / 5

Trigger Term Quality

Trigger coverage is comprehensive and natural: "build a page, create a component, design a section, hero, card, CTA, layout, review the UI, fix the design, design system, design tokens, spacing, typography scale, button standards, mobile design" plus "contrast, accessibility, spacing, or visual hierarchy". These are the exact phrases a user would say when needing this skill, matching the comprehensive-coverage anchor; the only tiny gap is the absence of file-extension-style synonyms, which barely apply to this domain.

5 / 5

Distinctiveness Conflict Risk

Mostly distinct niche with concrete triggers (hero, card, CTA, design tokens, button standards) unlikely to collide with unrelated skills. It sits at 4 rather than 5 because the sweeping "Also triggers for any production design decision where contrast, accessibility, spacing, or visual hierarchy matters" creates minor overlap risk with closely related skills the bundle itself names (brand-identity, accessibility-audit, design-system), and above 3 because the core triggers are specific and would not routinely fire the wrong skill.

4 / 5

Total

18

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository

rampstackco/claude-skills

Path

dist/codex/.agents/skills/design-standards/SKILL.md

Reviewed

Table of Contents

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