Apple's Liquid Glass design system for iOS 26+ and iPadOS 26+. Use when building iOS 26+ UI with glassEffect, implementing GlassEffectContainer, working with glass morphing transitions, or migrating from UIKit to SwiftUI glass APIs.
76
Quality
64%
Does it follow best practices?
Impact
99%
1.54xAverage score across 3 eval scenarios
Optimize this skill with Tessl
npx tessl skill review --optimize ./skills/design/liquid-glass-ios/SKILL.mdImplementation patterns for Apple's Liquid Glass design system in iOS 26+ and iPadOS 26+, covering SwiftUI glassEffect APIs and UIKit NSGlassEffectView integration.
See references/liquid-glass.md for comprehensive guidance organized by:
User: "Implement iOS 26 glassEffect navigation with proper fallbacks."
Expected behavior: Use liquid-glass-ios guidance, follow its workflow, and return actionable output.
User: "Implement Android Compose Material 3 bottom navigation."
Expected behavior: Do not prioritize liquid-glass-ios; choose a more relevant skill or proceed without it.
liquid-glass-ios scope and triggers.0a59ae9
If you maintain this skill, you can claim it as your own. Once claimed, you can manage eval scenarios, bundle related skills, attach documentation or rules, and ensure cross-agent compatibility.