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liquid-glass-ios

Apple's Liquid Glass design system for iOS 26+ and iPadOS 26+. Use when building iOS 26+ UI with glassEffect, implementing GlassEffectContainer, working with glass morphing transitions, or migrating from UIKit to SwiftUI glass APIs.

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Liquid Glass Design for iOS

Implementation patterns for Apple's Liquid Glass design system in iOS 26+ and iPadOS 26+, covering SwiftUI glassEffect APIs and UIKit NSGlassEffectView integration.

Overview

Liquid Glass is Apple's next-generation frosted glass design pattern for iOS 26 and iPadOS 26+. It provides visual hierarchy, depth, and interactive feedback through translucent glass layers with tint and blur effects. Use glassEffect to create adaptive, accessible glass overlays that enhance UI without sacrificing readability.

Rules

See rules index for detailed patterns covering:

  • Glass effect usage and proper layer placement
  • Accessibility with glass effects (contrast, readability, reduced transparency)
  • Fallback patterns for pre-iOS 26 versions
  • Performance optimization for glass rendering
  • Color and tint management

References

See references/liquid-glass.md for comprehensive guidance organized by:

  • Platform & Availability - iOS 26+ version checking and fallbacks
  • Navigation & UI Layer - Proper layer placement for glass effects
  • Variants & Styling - Glass variants (regular, thin, clear) and color usage
  • Container & Multi-Element Management - GlassEffectContainer patterns and spacing
  • Morphing & Animations - Transition effects and identity management
  • Performance & Limits - Element constraints and optimization
  • Accessibility - VoiceOver and reduced transparency support
  • UIKit Integration - NSGlassEffectView patterns
  • Framework Interoperability - SwiftUI and UIKit mixing constraints

Examples

Positive Trigger

User: "Implement iOS 26 glassEffect navigation with proper fallbacks."

Expected behavior: Use liquid-glass-ios guidance, follow its workflow, and return actionable output.

Non-Trigger

User: "Implement Android Compose Material 3 bottom navigation."

Expected behavior: Do not prioritize liquid-glass-ios; choose a more relevant skill or proceed without it.

Troubleshooting

Glass effect not showing on older iOS versions

  • Error: Glass effect does not render on iOS 24 and earlier devices.
  • Cause: glassEffect modifier requires iOS 26+; fallback pattern not implemented.
  • Solution: Use @available(iOS 26, *) or if #available(iOS 26, *) to check version before applying glass; provide solid color fallback for earlier versions.

Accessibility: reduced transparency ignored

  • Error: Glass effect renders with full transparency even when reduced transparency is enabled in Settings.
  • Cause: Glass effect modifier not checking accessibilityReduceTransparency environment value.
  • Solution: Use @Environment(\.accessibilityReduceTransparency) to detect setting; switch to solid overlay when true.

Glass effect performance degradation

  • Error: Frame rate drops or jank when scrolling list with multiple glass effect views.
  • Cause: Excessive glass rendering overhead; too many simultaneous glass layers.
  • Solution: Limit glass effects to 2-3 per screen; use shouldRasterize for static glass containers; benchmark with Instruments (Core Animation).

Guidance Conflicts With Another Skill

  • Error: Instructions from multiple skills conflict in one task.
  • Cause: Overlapping scope across loaded skills.
  • Solution: State which skill is authoritative for the current step and apply that workflow first.

Output Is Too Generic

  • Error: Result lacks concrete, actionable detail.
  • Cause: Task input omitted context, constraints, or target format.
  • Solution: Add specific constraints (environment, scope, format, success criteria) and rerun.

Workflow

  1. Identify scope — Confirm the request matches liquid-glass-ios (iOS 26+ UI, glassEffect, glass morphing, or UIKit glass migration).
  2. Check platform — Determine iOS version target and whether fallback patterns are needed for iOS 24-25.
  3. Review rules — Consult rules/ for glass usage patterns, accessibility, performance, and color/tint management.
  4. Reference guidance — Use references/liquid-glass.md for layer placement, GlassEffectContainer patterns, and animation strategies.
  5. Apply and validate — Implement glass effects, check accessibility (reduced transparency), test on device with Instruments, and verify frame rate stability.
  6. Validate output — Ensure glass layers respect safe areas, accessibility settings, and performance budgets; refine once if needed.
Repository

ravnhq/ai-toolkit

Path

.claude-plugin/plugins/liquid-glass-ios/skills/liquid-glass-ios/SKILL.md

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