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visual-mode

Guidance for working on Remotion Studio Visual Mode, sequence identity, node paths, symbolicated stacks, override IDs, and hot reload behavior. Use when implementing or debugging visual editing of Sequences.

59

Quality

67%

Does it follow best practices?

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SecuritybySnyk

Passed

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tessl review fix ./.agents/skills/visual-mode/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

50%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A lean, domain-specific notes dump capturing useful identity-tracking observations, but it reads as informal scratch notes rather than structured skill guidance: no executable examples, no sequenced workflow, garbled phrasing, and loose organization.

Suggestions

Replace the observations framing with concrete, copy-paste-ready directives or minimal code snippets for the key rules (e.g., re-using overrideId on stack match, fetching nodePath once per stack).

Add a short numbered workflow toward the stated end goal (map nodePath→overrideId → detect stack reuse → re-use overrideId → track expanded state via nodePath+index) with an explicit verification step.

Tighten and de-garble the prose (fix "overrideId works change", complete "calculated asyn") and consolidate the repeated stack/nodePath-change statements into a single concise rule; add a second section header for the non-Fields notes.

DimensionReasoningScore

Conciseness

The notes are short and avoid explaining concepts Claude already knows, but the stack/nodePath behavior is restated across several lines and some sentences are garbled ("overrideId works change", "calculated asyn"), so it could be tightened — fitting the mostly-efficient anchor rather than the every-token-earns-its-place one.

2 / 3

Actionability

A few concrete directives exist ("we re-use the overrideId", "only fetch the nodepath for every stack once", "nodePath + index is ideal"), but the body is framed as observations ("I've made the following observations") with no executable code or commands, leaving guidance incomplete.

2 / 3

Workflow Clarity

An end goal is stated and a partial reasoning model is implied (map nodePath→overrideId, re-use on stack match, fetch once), but there is no sequenced procedure and no validation checkpoints, matching the sequence-present-but-checkpoints-missing anchor.

2 / 3

Progressive Disclosure

The file is short and self-contained (no bundle files present), but organization is loose — one "## Fields" header followed by unsectioned trailing prose — so it falls in the some-structure-but-could-be-better-organized band rather than the well-organized case that earns 3.

2 / 3

Total

8

/

12

Passed

Description

85%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A concise, well-scoped description with an explicit Use-when trigger and a concrete enumeration of the feature's components. Its main weakness is jargon-heavy phrasing that limits natural trigger-term coverage.

DimensionReasoningScore

Specificity

Enumerates multiple concrete components of the feature — "sequence identity, node paths, symbolicated stacks, override IDs, and hot reload behavior" — rather than vague language, matching the multi-specific anchor though the verbs are thin.

3 / 3

Completeness

Explicitly states both what ("Guidance for working on Remotion Studio Visual Mode...") and when ("Use when implementing or debugging visual editing of Sequences"), satisfying the explicit-trigger requirement that would otherwise cap completeness at 2.

3 / 3

Trigger Term Quality

The explicit trigger "Use when implementing or debugging visual editing of Sequences" is natural, but the first sentence leans on internal jargon ("symbolicated stacks", "override IDs") and omits common user phrasings, fitting the some-relevant-keywords anchor.

2 / 3

Distinctiveness Conflict Risk

Tightly scoped to "Remotion Studio Visual Mode" internals — a clear niche unlikely to trigger for unrelated skills.

3 / 3

Total

11

/

12

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
remotion-dev/remotion
Reviewed

Table of Contents

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