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liquid-glass

Implement, refactor, or review modern macOS SwiftUI UI for the new design system and Liquid Glass. Use when adopting Liquid Glass, updating NavigationSplitView, toolbars, search, sheets, and controls, removing custom backgrounds that fight system materials, or building custom glass surfaces with glassEffect, GlassEffectContainer, and glassEffectID.

68

Quality

81%

Does it follow best practices?

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SecuritybySnyk

Passed

No findings from the security scan

The canonical home for this skill is liquid-glass in openai/plugins

SKILL.md
Quality
Evals
Security

Quality

Content

80%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The skill body is well-structured, concise, and actionable, giving concrete SwiftUI API guidance organized into logical sections with a clear workflow and review checklist. Its main limitation is qualitative rather than runnable validation and a few mildly over-explanatory bullets.

Suggestions

Add an explicit runnable validation step (e.g., a command or build/preview check) to the Workflow so the 'validate' checkpoint becomes a copy-paste action rather than a qualitative judgment.

Tighten a few bullets that restate system defaults Claude already knows (e.g., capsule button shape defaults, monochrome icon rendering) to lift conciseness to a 5.

Consider a short code snippet for the canonical GlassEffectContainer + glassEffectID pattern, since that is the skill's most distinctive custom-glass operation.

DimensionReasoningScore

Conciseness

The body is lean and assumes Claude's SwiftUI competence, listing API guidance without restating basics; a few bullets (e.g., explaining monochrome rendering or capsule defaults) edge into explanation Claude largely already knows, keeping it just below a 5.

4 / 5

Actionability

Provides concrete, named APIs and specific directives (e.g., 'attach searchable to the NavigationSplitView', 'use containerConcentric corner configuration', 'wrap nearby custom glass elements in one GlassEffectContainer') that Claude can execute directly; no copy-paste code blocks, but this is an instruction-only skill where actionable API naming substitutes for code.

4 / 5

Workflow Clarity

The Workflow section sequences six clear steps including a validation step ('Validate that glass grouping, transitions... are visually coherent and still usable with pointer and keyboard') and a Review Checklist, providing good checkpoints; the validation is qualitative rather than a runnable command, leaving a minor gap versus an explicit validate->fix->retry loop.

4 / 5

Progressive Disclosure

Well-organized into clear sections (Overview, Workflow, App Structure, Toolbars, Search, Controls, Custom Liquid Glass, Review Checklist, Guardrails, When To Use Other Skills) with no bundle files needed and no nested references; the 'When To Use Other Skills' section cleanly routes to sibling skills one level deep.

5 / 5

Total

17

/

20

Passed

Description

83%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is specific, actionable, and clearly answers both what the skill does and when to use it, naming concrete APIs and trigger scenarios. It is slightly broad in scope, leaving minor overlap risk with adjacent SwiftUI skills.

DimensionReasoningScore

Specificity

Lists several concrete actions ('implement, refactor, or review', 'adopting Liquid Glass, updating NavigationSplitView, toolbars, search, sheets, and controls', 'building custom glass surfaces with glassEffect, GlassEffectContainer, and glassEffectID') with specific API names, though coverage of the broader design-system scope is broad rather than exhaustive.

4 / 5

Completeness

Explicitly states what ('Implement, refactor, or review modern macOS SwiftUI UI...') and when ('Use when adopting Liquid Glass, updating NavigationSplitView, toolbars, search, sheets, and controls, removing custom backgrounds...'), with concrete trigger phrases for both.

5 / 5

Trigger Term Quality

Strong natural trigger terms ('adopting Liquid Glass', 'updating NavigationSplitView', 'toolbars, search, sheets') plus concrete API names a user would mention; missing a few common phrasings like 'macOS design system' synonyms or 'glass effect'.

4 / 5

Distinctiveness Conflict Risk

Clearly niched to Liquid Glass / modern macOS SwiftUI with distinct API triggers (glassEffect, GlassEffectContainer, glassEffectID); minor overlap risk with general SwiftUI or swiftui-patterns skills mentioned in the body.

4 / 5

Total

17

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
robinebers/openusage
Reviewed

Table of Contents

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