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design-engineering

Apply interface craft when building or reviewing UI - motion, easing, timing, springs, component feel, and visual foundations. Use when building a component, animation, transition, hover or press state, modal, drawer, toast, or when polishing an interface so it feels right. Says "make this feel better", "add an animation", "polish the UI", "review this component".

74

Quality

91%

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SKILL.md
Quality
Evals
Security

Quality

Content

82%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is a dense, actionable reference with concrete values, copy-paste CSS, and a clear decision framework. It is slightly held back by minor editorial padding and the absence of validation feedback loops, though those are largely inapplicable to interface-craft guidance.

Suggestions

Trim the editorial opener ('In a world where most software works well enough, feel is the differentiator...') to a single sentence to lift conciseness toward 5.

Add a brief self-check step to the review format (e.g., 're-read each Before/After row and confirm the Why names a specific property or curve') to introduce an explicit validation checkpoint.

Consider moving the easing-curve CSS and duration tables into a references/ file with a one-line pointer, which would let the body stay an overview and improve progressive disclosure.

DimensionReasoningScore

Conciseness

Mostly lean with concrete tables and code, but the editorial opener ('In a world where most software works well enough, feel is the differentiator') and a few justificatory asides ('Perceived speed is real...') could be trimmed. Not a 5 because of these minor padded passages; not a 3 because the bulk is efficient and assumes competence.

4 / 5

Actionability

Copy-paste-ready CSS custom properties for easing curves, explicit transform: scale(0.97) on :active, specific duration/bounce ranges, and a concrete Before|After|Why review table fully cover the common cases.

5 / 5

Workflow Clarity

The 'Motion decision framework' is an explicitly ordered numbered sequence ('Answer these in order'), but it lacks explicit validation/error-recovery checkpoints. Not a 5 because no feedback loops are present; not a 3 because the sequence is clear and the destructive/batch cap does not apply to this design-craft skill.

4 / 5

Progressive Disclosure

Well-organized into clear sections (Motion decision framework, Springs, Component feel, Visual foundations, Review format) with no nested references. Not a 5 because the skill exceeds 50 lines with all content inlined and no external references, so the simple-skill exception does not apply; not a 3 because structure is genuinely good and navigation is easy.

4 / 5

Total

17

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20

Passed

Description

100%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is exemplary: third-person voice, concrete capabilities, explicit 'Use when' triggers, and natural quoted user phrases. It cleanly answers what, when, and for whom with minimal conflict risk.

DimensionReasoningScore

Specificity

Lists multiple concrete capabilities ('motion, easing, timing, springs, component feel, and visual foundations') and the acts of 'building or reviewing UI', giving comprehensive coverage rather than vague abstraction.

5 / 5

Completeness

Explicitly answers both what ('Apply interface craft...') and when ('Use when building a component, animation, transition... or when polishing an interface so it feels right') with concrete trigger phrases.

5 / 5

Trigger Term Quality

Comprehensive natural terms including synonyms and quoted user phrases ('make this feel better', 'add an animation', 'polish the UI', 'review this component') plus concrete UI nouns (modal, drawer, toast, hover/press state).

5 / 5

Distinctiveness Conflict Risk

The interface-craft / motion-feel niche is distinctive and the trigger phrases ('polish the UI', 'make this feel better') are unlikely to fire for unrelated skills.

5 / 5

Total

20

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
rohitg00/pro-workflow
Reviewed

Table of Contents

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